Low Latency Native Audio – Oboe & AAudio
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Native low-latency one-shot audio for Unity mobile projects, with a simple C# API for rhythm games, music apps, drum pads, and responsive touch audio.This package is render pipeline independent. The runtime audio API does not use shaders, materials, render features, post-processing, or pipeline-specific rendering components.The included sample scene uses standard Unity UI elements and is intended to work with Built-in Render Pipeline, URP, and HDRP projects.Low Latency Native Audio is a Unity plugin built for projects where instant audio feedback matters. This package does not support iOS.It is designed for rhythm games, drum pads, samplers, music apps, metronomes, sequencers, mini-games, and other touch-based interactive experiences that require fast, responsive sound triggering.The package uses a native audio backend powered by Oboe and AAudio. It exposes a simple C# API for initialization, clip registration, playback, volume, stereo panning, pause and resume handling, StopAll, clip removal, and clean shutdown.Included sample scenes demonstrate native playback through Unity UI and touch input, making the plugin easy to test and integrate into existing projects.The package is render-pipeline independent and works with Built-in, URP, and HDRP projects. It does not require custom shaders, materials, post-processing, or pipeline-specific rendering features.The included native plugin supports 16 KB memory page sizes for compatibility with current native-code application requirements.Actual latency depends on device hardware, operating system version, and project configuration. The plugin is designed to help reduce input-to-sound delay and provide more responsive audio playback in Unity projects.Native one-shot audio playback using Oboe and AAudioSimple static C# API: Initialize, RegisterClip, Play, StopAll, Pause, Resume, UnregisterClip, and ShutdownDesigned for low-latency touch-to-sound responseSuitable for rhythm games, drum pads, samplers, metronomes, music apps, and interactive audio projectsVolume control for each playback callStereo panning supportApplication lifecycle handling for pause, resume, and shutdownSample scene included for quick testingWorks with standard Unity AudioClip import workflowsRender-pipeline independent: compatible with Built-in, URP, and HDRPSupports 16 KB memory page-size requirementsIncludes documentation, quick-start notes, and third-party license noticesSupports static-state reset for Fast Enter Play Mode workflows in the Unity EditorAI-assisted tools were used during development for code review, documentation drafting, metadata text preparation, and visual/profile material creation.The package was manually designed, tested, validated, and maintained by the publisher. The core functionality, integration decisions, Android native plugin packaging, Unity API design, sample workflow, and final quality control were reviewed and approved manually.





