AnimConvert Pro converts Unity AnimationClips between Humanoid, Generic, and Legacy formats by baking the actual posed motion frame by frame, supporting both single clips and batch folder conversionsAnimConvert Pro is an editor-only Unity tool for re-baking AnimationClips into a different clip type, including Humanoid, Generic, and Legacy, with any source converting to any target. It samples the real motion from a rig frame by frame, writes the result into new .anim files, and works reliably across clip types because it evaluates the source clip’s actual animation data rather than relying on file flags.The Converter supports both Single and Batch workflows, letting you convert one clip at a time or process an entire folder recursively. You can choose a scene rig, select a source clip or source folder, set a destination folder inside Assets, and pick the target type before running the conversion. A quaternion sign consistency option is included to prevent unwanted 360° interpolation spins.AnimConvert Pro also includes an Anim Loader bonus utility for quickly previewing a folder of clips on a character by auto-creating an Animator and AnimatorController. Because it lives under AnimConvertPro/Editor/, it stays out of runtime builds and is intended purely for editor workflow improvementAI was used to assist in creating and refining Unity Editor tools included in the package. The generated code was reviewed, modified, tested, and integrated manually to ensure it worked correctly and met the package’s requirements. AI is not used at runtime by the asset.





