Standalone Unity editor painting tool for authoring color, mask, flow, and
direction textures with 2D canvas painting, 3D mesh preview, UV shell overlays,
and mode-aware exports.Documentation EQPaintingLab is a standalone Unity editor tool for authoring texture mapsdirectly inside the Unity Editor. Create paint assets, add texture slots, painton a focused 2D canvas, inspect the result on a preview mesh, and exportmode-aware texture files for color, mask, flow, and direction workflows.The tool is built for hands-on texture authoring and technical-art iteration.It supports paint, erase, smooth, fill, clear, symmetry, brush-tip masks,professional jitter controls, channel previews, decoded vector previews, UVshell overlays, and seam-aware 3D painting through the preview mesh UVs.EQPaintingLab ships as its own product folder under Assets/EQPaintingLab. Itdoes not require the broader EQLabs asset folder and keeps generated exportsinside Assets/EQPaintingLab/Generated.Key Features2D texture painting canvas with paint, erase, smooth, fill, and clear tools.Color, Mask, Flow, and Direction painting modes.angle jitter, size jitter, scatter, and opacity jitter.Brush size, opacity, hardness, spacing, shape, brush-tip masking, symmetry,Live brush cursor preview with jitter/scatter bounds.Channel preview for full texture, R, G, B, and A inspection.Decoded vector previews for Flow and Direction maps.3D mesh preview with UV0-based painting.Projection-aware 3D painting for visible seam workflows.UV shell overlay on both the 2D canvas and 3D mesh preview.set to Auto.Mode-aware export: PNG for Color/Mask, EXR for Flow/Direction when export isGenerated exports stay under the package generated folder. Unity version: Unity 2022.3 LTS or newer, including Unity 6.Render pipelines: editor tool and texture authoring workflow are pipeline agnostic. Exported textures can be used with Built-in Render Pipeline, URP, HDRP, Shader Graph, or custom shaders. Package type: .unitypackage with one root folder: Assets/EQPaintingLab.Tool location: Tools/EQLabs/EQ Painting Lab/Open Editor.Dependencies: no third-party packages, no external services, no login, and no dependency on other EQLabs products.Tool scope: editor-focused painting tool with a small runtime data model for saved paint assets and persistent texture bytes. Texture modes: Color, Mask, Flow, and Direction.Painting tools: Paint, Erase, Smooth, Fill, and Clear. Brush controls: size, opacity, hardness, spacing, brush shape, brush-tip masks, mirror/radial symmetry, angle jitter, size jitter, scatter, and opacity jitter.Preview tools: 2D canvas, 3D mesh preview, split view, RGBA channel preview, UV shell overlay, decoded Flow preview, and decoded Direction preview.3D painting requirements: preview mesh must be readable and include valid UV0 data. Export formats: Auto exports Color/Mask as PNG and Flow/Direction as EXR. Manual PNG and EXR export selection is available.Export location: Assets/EQPaintingLab/Generated/Exports.





