AI Poker Core is a portable adaptive Texas Hold’em AI framework for Unity.AI Poker Core is not render-pipeline dependent. The adaptive poker AI model is pure C# logic and can be integrated into projects using Built-in, URP, HDRP, or a custom render pipeline. The included demo scene uses the Built-in Render Pipeline. Developers using URP/HDRP/custom pipelines can reuse the AI core directly and may adjust demo scene materials/UI styling as needed for their project.AI Poker Core is a Unity Texas Hold’em demo and portable adaptive poker AI core by Lytchgate Inc.Unlike traditional poker bots that rely on perfect information and static decision trees, AI Poker Core models imperfect memory, fuzzy chip awareness, bluffing, trapping, opponent adaptation, and table pressure to create more human-like opponents.The included demo table lets developers test AI seats, local player seats, stand-in seats, showdown behavior, fuzzy chip and pot counts, card-looking tells, and AI decision traces. The real product is the AI core: an inspector-driven model designed for integration into poker games, simulations, bot projects, animation systems, robotics tables, or future perception-driven poker experiments.Features:Adaptive opponent modelingBluff and semi-bluff behaviorTrap planning and check-raise logicImperfect card memoryFuzzy chip and pot awarenessTable pressure evaluationPosition-aware preflop strategyInspector-driven AI personalitiesRuntime debugging and trace toolsStandalone AI core for integrationSupported Unity version: Unity 6, tested with Unity 6000.4.9f1Dependencies:Unity UITextMesh ProUnity Input SystemIncluded:Adaptive poker AI prefabTexas Hold’em demo sceneRuntime poker AI modelOpponent memory and decision trace dataSeat assignment system for human, AI, and stand-in seatsFuzzy chip and pot count behaviorProcedurally generated original demo card artRuntime tests / edit mode testsDocumentation and Asset Store description textPrimary scene:Assets/AI Poker Core/Scenes/PokerTable.unityPrimary prefab:Assets/AI Poker Core/Prefabs/AdaptivePokerAI.prefabThe package is written in C# and uses inspector-exposed settings so developers can tune skill, aggression, risk, confidence, bluff bias, trap bias, memory decay, tell sensitivity, and related behavior without modifying core code.AI assistance was used during development to help draft, organize, and test portions of the C# code, documentation, and demo content. All package functionality, design direction, poker behavior, branding, and final submission decisions were reviewed and directed by Lytchgate Inc. No third-party copyrighted assets were generated or copied through AI; included card art is original procedural/demo art and the AI poker system is implemented as Unity C# logic.





