Procedural lava shader for URP with vertex displacement, world-space mapping, 5 color presets, and real-time customization via controller script. No textures needed.Erosian Lava Shader is a procedural lava shader for Unity URP, designed to be both powerful and easy to use. No textures required – everything is generated procedurally for seamless, tile-free results on any surface.Fully customizable through the Inspector or via the included controller script, you can adjust colors, flow speed, boiling intensity, detail, and vertex displacement in real time. The script handles material creation automatically and uses MaterialPropertyBlock for optimal performance.Whether you're building a volcanic landscape, a stylized fantasy scene, or a realistic environment, Erosian Lava Shader gives you complete control with zero hassle.Fully customizable colors, flow, and detailVertex displacement for real 3D geometryWorld-space mapping for seamless tiling5 color presets includedController script for real-time editingMaterialPropertyBlock for high performanceWorks with Bloom for glowing emissionNo textures requiredPerfect for stylized, realistic, or fantasy projects.I used AI to assist with drafting the asset description, documentation, and store listing text. I also used it occasionally for code suggestions and brainstorming. All shader algorithms, visual results, and core functionality are entirely my own work. The AI was used as a productivity tool, similar to using an IDE's autocomplete or online documentation.





