Streamed Reality 3D Gaussian Splatting
Streamed Reality
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Create and optimize 3D Gaussian Splats from Unity scenes in real time.This package requires Windows, DirectX 12 and a CUDA-capable graphics card.Streamed Reality 3D Gaussian Splatting enables real-time generation of 3D Gaussian Splat models directly inside Unity. Capture scene information, optimize the result during runtime, and export the finished model as a PLY file for use in external 3DGS workflows. It supports both Built-in Render Pipeline and URP.Note: Requires CUDA-capable graphics card, Windows and DirectX 12.Real-time creation and optimization of 3D Gaussian Splats from Unity scenesExport generated models to .ply formatSupports Built-in Render Pipeline and URPTested with Unity 6000.0.33f1, 6000.3.14f1, and 6000.4.3f1Windows support (requires DirectX 12)Includes sample scenes for Built-in and URP projectsRuntime full-reference evaluation with SSIM and FLIP metricsConfigurable model initialization, optimization, densification, pruning, and debug options





