Edit AudioClips in Unity: trim, fade, normalize, gain, reverse, change speed/pitch, preview waveforms, and export WAV or OGG without external tools.Lyte Audio Editor is a lightweight in-Editor audio clip editor for Unity. It lets you make common clip edits without leaving the Unity Editor.Open the window from Tools menu, or right-click an AudioClip in the Project window and open it directly. Load a clip, preview it against a live waveform, adjust the processing options, then overwrite the source asset or save an edited copy next to it.Main featuresLive waveform preview with click-to-seek playback, loop, and a draggable seek bar.Manual trim handles plus automatic trim-silence detection.Fade-in and fade-out controls with editable curve shapes.Gain in decibels or one-click peak normalization.Reverse audio and convert stereo clips to mono.Playback speed adjustment that changes duration and pitch together.Duration-preserving pitch shift in semitones, implemented in pure C#.WAV and OGG export with no external encoder setup.Optional OGG Vorbis tags preservation for OGG-to-OGG workflows.Save as a timestamped copy or overwrite the existing source asset.No external dependenciesLyte Audio Editor ships with managed WAV I/O, managed OGG Vorbis export, waveform rendering, bitrate estimation, and pitch shifting. There is no ffmpeg setup, native plugin, command-line tool, package manager dependency, or online service requirement.Runtime scripting APIThe processing core is included in a runtime assembly, so projects can also call the DSP helpers from game code. The runtime API includes trimming, fades, gain, normalization, reverse, speed resampling, mono mixdown, WAV read/write, and waveform rendering.Supported output formatsWAV: 16-bit PCM export.OGG: managed Vorbis export through the bundled encoder.Imported source clips can be any Unity AudioClip that Unity can decode and expose to the Editor. If a compressed clip needs to be read, the tool temporarily switches the clip import settings as needed, reads the samples, and restores the original settings afterward.RequirementsUnity 2022.3 LTS or newer.No scene setup required.No third-party Unity packages required.Third-party noticeLyte Audio Editor includes OggVorbisEncoder under the MIT License; see Third-Party Notices.txt in the package for details.AI assistance (Claude) was used as a development aid — to help write and refactor the C# code, draft the documentation and store text. All output was reviewed, tested, and edited by me.





