Reflectra: World Space Global Reflections URP
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Dynamic world-space reflections for Unity URP: voxel global reflections, SSR blending, and optional planar mirrors/floors with editor setup tools.Compatible with all URP rendering paths (forward and deferred), needs unity 6+Reflectra - World Space Global Reflections is an all in one complete reflections solution, it brings responsive real-time reflections to Universal Render Pipeline scenes without relying only on baked cubemaps.It combines a voxelized world-space reflection volume and optional screen-space reflections and planar reflection surfaces so polished materials can react to moving lights, props, rooms, and camera movement. Use it for interiors, architectural visualization, stylized scenes, polished floors, mirrors, water planes, sci-fi environments, and other scenes where baked reflection probes are not enough.Reflectra is built around a URP renderer feature and a configurable settings asset. Add a reflection volume to define the active world area, tune resolution and update budget, then let reflective materials respond through smoothness, SSR, voxel fallback, filtering, and temporal history. For surfaces that need exact local reflection, add the planar reflection component to a renderer and control texture size, update cadence, distance fade, layer masks, HDR, mipmaps, and performance skips.Key features:URP renderer feature for voxelization, reflection compositing, and planar overlayVoxelized global reflection volume for dynamic scene contributionScreen-space reflections with voxel fallbackOptional planar reflection surfaces for mirrors, floors, water, and polished planesCamera-following reflection volumes with snap and update-distance controlsQuality/performance controls for voxel resolution, ray steps, update rate, filtering, blur, shadows, and SSRDebug modes for composite, voxel hit mask, and forced reflection responseQuick setup toolsIncluded example scene, shaders, settings asset, offline web and pdf documentation.Optional Enviro 3 compatibility helperWorks great with other lighting assets like H-TRACE for global illumination.Support channel: https://discord.gg/DpPbeeNUHbSupported graphics APIs: DX11, DX12, MetalTested URP versions: 17.0.4 and 17.3Tested Unity versions: from 6000.0.66f2 to Unity 6.3Limitations and RequirementsRequires URP with Depth Texture enabled.Requires the Reflectra Renderer Feature on the active URP renderer.Forward and Deferred URP are supported.XR/VR, mobile, Vulkan, OpenGL, and WebGL are untested and not guaranteed to work correctly.Planar reflections use additional reflection cameras, so high texture sizes, shadows, and multiple planar surfaces can increase render cost.Unity LTS releases are recommended; bug fixes for non-LTS versions are not guaranteed.





