Ready-to-use stylized water shaders for Unity's URP and Built-in, featuring animated vertex waves, intersection foam, ripples, height-based color, Fresnel highlights, and customizable materials.This package supports both the Universal Render Pipeline and the Built-in Render Pipeline. Separate shaders, materials, and demo scenes are included for each supported pipeline and are clearly named and documented.Create customizable stylized water for Unity games using URP or the Built-in Render Pipeline.This water shader pack is suitable for low-poly, cartoon, isometric, top-down, and colorful 3D projects. Use it to create water surfaces.The package includes handwritten shaders for URP and the Built-in Render Pipeline. Customize water colors, animated vertex waves, intersection foam, procedural or texture-based ripples, height-based color, Fresnel highlights, and transparency.Ten ready-to-use materials, two demo scenes, a shared water-pattern texture, a custom material inspector, and setup documentation are included to help you get started quickly.• Stylized water shaders for Unity.• Supports the Universal Render Pipeline (URP) and Built-in Render Pipeline.• Tested with Unity 2022.3 LTS and Unity 6.0 LTS.• Suitable for oceans, rivers, lakes, ponds, pools, and shoreline water.• Suitable for low-poly, cartoon, isometric, top-down, and colorful 3D projects.• Includes one handwritten ShaderLab/HLSL shader for each supported render pipeline.• Includes five Built-in and five URP ready-to-use material presets.• Animated vertex waves for subdivided water meshes.• Procedural or texture-based configurable ripple effects.• Depth-based intersection foam around opaque objects and shorelines.• Height-based water color, Fresnel, opacity, and edge-highlight controls.• Includes a shared water-pattern texture, two demo scenes, a custom material inspector, and documentation.• Intersection foam requires a camera depth texture.• URP requires the Universal Render Pipeline package and an active URP asset.• HDRP is not included or supported.





