Wall Collider Creator - Build, Test & Apply
Harpia Games Studio
$8.25
$16.50
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Click points in the Scene View to build clean wall colliders, test them with live physics in the Editor, and apply them in one click. Live preview, corner capsules, full customization, and more!Compatible with Built-in, URP, and HDRP. Generated colliders use no shaders or materials, and the editor previews rely on Unity's built-in stock shaders (auto-selected for your active pipeline) — so the tool works across all pipelines with no custom shaders or setup.Create wall colliders by clicking points directly in the Scene View — build clean, invisible barriers along any path in seconds. No more nudging and scaling dozens of cubes by hand.Then test them on the spot: fire physics spheres at your walls right in the editor and watch what bounces, rolls, or slips through — before you ever hit Play.Great for level boundaries, room walls, play-space limits, and quick grey-boxing.FeaturesClick-to-build with a live previewPoints snap to your geometryDrag, delete, or subdivide points anytimeClose Loop to seal roomsOptional corner capsules to stop clippingBuilt-in testing mode — press F to launch spheres from the camera and check your colliders instantly (R to clear)Highly customizable — height, thickness, offsets, layer, physics material, names, preview color & moreTunable test spheres — force, random size range, mass, gravity, layer, physics material, interpolation & collision detectionSmart layer-collision warning so spheres never silently pass throughFull Undo/RedoOptimization-friendly — replace heavy Mesh Colliders with simple box and capsule colliders for cheaper physicsCompatibilityUnity 2021.3+Built-in, URP & HDRPAll platforms · editor-only · no dependencies3D models for illustration purposes only, Not included.Editor tool — build wall colliders by clicking points in the Scene ViewGenerates standard BoxCollider objects per segment, parented under one GameObjectOptional CapsuleCollider at each junction point to seal cornersSnap-to-surface placement via raycast, with layer mask + optional max-distance filteringLive, transparent in-scene preview that updates with every settingEditable points: drag to move, right-click to delete, "+" to subdivide; Close Loop optionCustomizable height, thickness, vertical/horizontal offset, collider layer, instance & parent namesBaked collider sizes with uniform (1,1,1) scale — no non-uniform scaling issuesFull Undo/Redo support; settings persist between sessionsEditor-only (editor assembly definition) — excluded from builds; no third-party dependenciesBuilt-in, URP & HDRP · Unity 2021.3+Documentation: AI helped draft and format the written documentation (setup guide, settings reference, troubleshooting). All content was reviewed, corrected, and verified against the tool's actual behavior before publishing.Code review: AI was used to review the source code — checking for bugs, edge cases, and readability, and suggesting improvements. All code was written and finalized by the developer, who tested and validated every change in the Unity Editor.Promotional images: Some promotional and store images were generated with AI, then reviewed and curated by the developer to ensure they accurately represent the tool.





