Realistic procedural blood decal shader for Unity URP & HDRPCreate realistic, fully procedural blood decals with unlimited random variations. No textures, no atlases, no scripts. Just place a decal and get a unique blood stain every time. Shape, color, thickness, spatter, wetness, and surface detail are all generated in the shader and easy to customize to fit your project.The final look depends on your scene setup, lighting, and shader settings.Key Features:Fully procedural blood generation with no textures requiredAutomatic position-based randomization, so every decal looks different without scriptsUnlimited variations from a single materialRealistic thick pooling, thin film edges, and directional spatterDetailed normals and wet, glossy surface responseFull control over color, normals, density, smoothness, metallic, and ambient occlusionWorks with both URP and HDRPCompatible with projector decals and mesh decalsClean, categorized Inspector for fast tweakingLightweight and easy to integrate into existing projectsPerfect For:Horror, shooters, survival, action, and any other game that needs believable blood.What’s Included?Procedural Blood Shader (URP and HDRP)Example MaterialDemo SceneReadme FileRequirements:URP: Decal Renderer Feature enabled (DBuffer technique recommended)HDRP: Decal support enabled in the HDRP assetI used AI for:Adding comments to the shader codeWriting the Asset Store descriptionCreating the package documentation


