CQC Desertic Environment - Modular Toon Pack
IMORI STUDIO
$74.24
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Modular toon-style desert environment for Unity 6.4 URP destructibility-ready meshes, prop variants & battle-damage VFX included.It should also work fine in HDRP, but we haven't tested it, so it hasn't been included in the official compatibility list.CQC Desertic Environment is a modular toon-style asset pack designed for close-quarters-combat scenarios set in arid, conflict-torn locations. Built for Unity 6.4 URP, every mesh follows a strict modular grid so you can assemble compounds, checkpoints, and outposts quickly no bespoke geometry work required. ◆ Modular Mesh SystemAll structural elements: walls, floors, ceilings, stairs, doorways, windows, and rooftops are built on a shared modular grid. Mix and match pieces freely to produce unique layouts at any scale. Snap points are consistent across every module, eliminating alignment issues and drastically cutting level-design time. ◆ Destructibility-ReadyEvery structural mesh ships with a pre-fractured destructible variant, ready to integrate with Unity's built-in physics or your preferred destruction middleware. Prefabs expose standard damage entry points so you can wire health components, trigger collapses, and scatter debris with minimal setup. Combine intact, damaged, and destroyed states to simulate progressive battle deterioration in real time. ◆ Prop VariantsKey props: water tanks, barricades, crates, sandbags, generators, and fences come with multiple visual variants (clean, worn, and battle-damaged), providing instant visual variety without duplicating or manually editing meshes. Each variant shares the same pivot and collision shape for seamless runtime swapping. ◆ VFX & Battle Damage EffectsThe pack includes a curated library of URP-compatible VFX Graph effects to bring destruction and decay to life out of the box: structural dust clouds, debris scatter bursts, smoldering embers, bullet-impact decals, and long-term deterioration surface shaders (cracks, scorch marks, rust spread). All effects are parameterised so you can tune intensity, color, and timing to fit your game's combat pace. ◆ Art DirectionThe entire pack uses a unified toon shading pipeline stylised diffuse ramps, crisp outlines, and hand-painted tonal variation giving the environment a distinctive graphic quality that reads clearly at any camera distance. The desert palette pairs sandy neutrals with dusty ochres and slate rock formations for immediate recognisability as a hot, remote conflict zone.Art Direction: IMORI STUDIO internal concepts3D Artist: Vito Bellomo• Unity version: 6.4 (URP)• Render pipeline: Universal Render Pipeline (URP)• Collision: Convex & mesh colliders included• Props variants: intact / damaged / destroyed per destructible element• VFX Graph effects• Supported platforms: PC, Console, Mobile (scalable)stribution)Each model is generated using AI technology and refined under IMORI’s internal artistic direction to achieve a balanced result between creative intent and automation.





