Realistic, interactive, customizable water for URP: waves, wakes, splashes and buoyancy, — above and below the surface. Zero textures, 60-second setup.Lucid Water Pro is a complete water system for the Universal Render Pipeline: a beautiful ocean, lake or pool surface, a seamless underwater experience.REALISTIC SURFACE4-layer Gerstner waves with physically correct wave speedsDepth-based color absorption, depth-checked refraction, fresnel sky reflections, sun glintsShore foam, steepness-scaled whitecaps — fully procedural: the package ships with zero texturesSEAMLESS UNDERWATERPer-pixel waterline with meniscus — half-submerged cameras split correctly, no poppingDistance fog, procedural caustics, screen distortion, depth darkeningActivates automatically when any camera submerges — no triggers, no volumes, no scriptingPHYSICS THAT MAKE SENSEArchimedes buoyancy driven by one slider: density relative to water (cork 0.25, wood 0.5, ice 0.92, stone sinks)Multi-point float support — boats pitch and roll with the actual swellCPU wave-height queries for any gameplay systemRequires the Universal Render Pipeline. Not compatible with Built-in RP or HDRP.Pipeline: Universal Render Pipeline (URP) 14+ — Unity 2022.3 LTS and Unity 6+ (Render Graph supported natively)Shaders: hand-written HLSL — water surface (tessellated SM 4.6 + SM 3.5 fallback), underwater post effect, GPU ripple simulationTextures: none required or included — waves, ripples, foam, caustics and splash sprites are fully proceduralComponents: WaterSurface (mesh generation, simulation, underwater settings), FloatingObject (buoyancy), WaterInteractor (players/NPCs), UnderwaterRenderFeatureScripting API: GetWaterHeight, IsUnderwater, FindSurfaceAt, AddRipple, AddRippleAt, AddPress, SplashEffect.PlayPerformance: single forward pass; underwater = 1 fullscreen blit (only while submerged); ripple sim = 512×512 offscreen blit (~0.1 ms), fully optionalPlatforms: PC, consoles, mobile (tessellation on SM 4.6; automatic fallback elsewhere)Full C# and shader source code included; assembly definitions; no external dependencies





