Mushroom Shaper - Stylized Fungi Editor & Mesh Generator
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Create stylized mushroom meshes, clusters, and prefabs directly inside Unity with an artist-friendly procedural editor.Tested in Unity 6 URP and HDRP. Generates standard Unity mesh assets, prefabs, and GameObjects compatible with your own materials/shaders. Includes cap/stem or combined mesh output, optional colliders, clusters, prefab saving, and OBJ export. FBX export requires Unity’s FBX Exporter package.Mushroom Shaper is an artist-friendly procedural mushroom editor for Unity. Create stylized fungi, fantasy mushrooms, forest props, clusters, and reusable mesh assets directly inside the Unity Editor.Shape mushrooms visually instead of relying on rigid presets. Edit organic stem curves, sculpt cap silhouettes with a built-in curve editor, adjust thickness profiles, add twist, wobble, rim waviness, cap undulation, concavity, tilt, and seeded variation.Mushroom Shaper is built for artists, level designers, and solo developers who need fast environment dressing without modeling every mushroom by hand.Use it to create:Forest mushroomsFantasy fungiChanterelle-style funnel capsChunky bolete / penny bun shapesTall pixie-cap mushroomsOrganic mushroom clustersStylized scene dressing propsReusable prefabs and exported mesh filesThe tool includes built-in presets, material controls, freehand growth path drawing in the Scene View, natural cluster generation, prefab saving, and mesh export.Unity Editor tool available from Tools > Mushroom ShaperProcedural mesh generation for separate stem and cap geometryEditable 4-point stem curve for custom organic growth pathsScene View freehand drawing mode for hand-drawn mushroom stemsVisual cap profile editor with draggable curve pointsCap shape controls for width, height, scale, inversion, concavity, tilt, rim waviness, and cap undulationStem controls for scale, curve variety, top/middle/base thickness, ovalness, twist, wobble, and base bulbSeed-based deterministic variationBuilt-in mushroom presetsUser preset save/load/import/export systemNatural cluster generation with adjustable cluster growth and spreadShape-aware cluster placement with collision reductionOptional auto-optimization for smaller cluster mushroomsFacet detail and edge softness controlsRim crack amount and depth controlsCap and stem material slotsBuilt-in fallback color materialsOptional collider generationOption to keep cap and stem separate or combine parts into one meshCreate GameObject in sceneSave as prefab with mesh assetsExport mesh files as OBJOptional FBX export through Unity’s FBX Exporter packageIncludes example prefabs, presets, and demo content





