Muscle Car - HavokMultiple Features & Configurations:Rigged to make it drivableInterior mesh and details for first person viewStylized mid-poly car designMultiple changeable car paints (Materials)Openable doorsOpenable trunkOpenable hoodIncluded engine meshChangeable license plate on the backFront & rear lightsTurn signals (left/right)Preview Video - YouTubeJoin our Discord for feedback & support - DiscordNumber of Source Mesh Files: 1 FBXVertex Count: 100,294Collision: No dedicated collision mesh included. Colliders can be generated or configured in Unity if required.LODs: NoRigged: Yes, custom armature includedNumber of Material Files: 69Number of Shader Graphs: 24Number of Texture Files: 21- 19 PNG textures- 2 EXR reflection-probe texturesTexture Resolutions:512x512, 1024x1024, 1146x573, 1384x980,1600x941 and 2048x2048Supported Render Pipelines:- Built-in Render Pipeline- Universal Render Pipeline (URP)- High Definition Render Pipeline (HDRP)Supported Development Platforms:Platform-independent Unity content. Tested on Windows.Important/Additional Notes:Separate materials, prefabs and example scenes are included for theBuilt-in Render Pipeline, URP and HDRP. Shader Graphs are includedfor URP and HDRP.The Built-in version uses the supplied compatibility shader withUnity Standard fallback. Use assets from the folder matching yourproject's active render pipeline. Do not mix Built-in, URP and HDRPmaterials.No custom runtime scripts are required.





