ChronoStar is a premium, sleek Editor tool that minimizes time spent finding assets, scripts, or scene objects by tracking selection history and offering a powerful favorite system for 1-click access🚀 Key Features🔥 UNIVERSAL DRAG & DROP ASSIGNMENT (The Game Changer)Stop digging through endless folders and hierarchies just to assign a simple reference! ChronoStar's flagship feature allows you to seamlessly grab ANY item directly from your History or Favorites list and drag it straight into Unity's Inspector fields, scripts, materials, or scene view.Universal Compatibility: Assign materials, scripts, prefabs, audio clips, or scene objects directly from ChronoStar to ANY compatible field in the entire Unity Editor.Uninterrupted Workflow: Keep ChronoStar docked on your screen, and you'll never have to break your focus to search for an asset or object reference ever again. This is a massive, genuine time-saver compared to standard bookmarking tools.Native Integration: Built deeply on Unity's native DragAndDrop system, ensuring it works flawlessly with custom inspectors, built-in components, array fields, and third-party assets alike!✨ GLOBAL COMPONENT COPIERTurn ChronoStar into a persistent, cross-scene component clipboard.Favorite Components Directly: Drag any Component directly from the Inspector into ChronoStar. It perfectly serializes the exact values of that component.Cross-Scene Persistence: Your favorited components survive scene changes! Grab a Light component from Scene A, open Scene B, and drop it anywhere.Context-Aware Pasting:Paste Values: Drop the favorited component onto a matching component's header in the Inspector, and it seamlessly replaces the values.Paste As New: Drop it in the empty space or between components, and it instantly adds it as a brand-new component to the selected GameObject.Native-Feeling Field Drops: You can still drag these components directly onto script Object Fields (e.g. assigning a Transform to a target field) without breaking Unity's native assignment behavior.🕒 Automatic Selection HistoryNever lose track of what you were just working on!Smart Tracking: Automatically logs up to 200 of your most recently selected items.Cross-Context: Seamlessly tracks both Scene Objects (GameObjects in your hierarchy) and Project Assets (Scripts, Prefabs, Materials, etc.).Pagination & Navigation: Navigate your history easily with intuitive "Back" and "Forward" pagination, allowing you to retrace your steps instantly.❤️ Powerful Favorites ManagerPin your most used assets and objects so they are always within reach.Drag & Drop Reordering: Simply drag items from the Hierarchy or Project window directly into the ChronoStar Favorites list, and freely reorder them to your liking.One-Click Select & Ping: Single-click any row to instantly select it in the Editor and ping (highlight) it in your Hierarchy or Project window. The system intelligently distinguishes between a click and a drag, so both operations feel entirely seamless!Dedicated Quick Actions: Quickly clear lists, delete items, or ping objects using the sleek action buttons on the right side of every row.🧩 Context-Aware Prefab Mode HandlingChronoStar features an incredibly smart, dynamic resolution engine built specifically for modern Unity Prefab workflows:Bulletproof Prefab References: When you favorite a child object from inside an isolated Prefab Mode, ChronoStar intelligently traces it back to the true .prefab asset on your hard drive. This ensures the item is never falsely marked as "(Deleted)" when you close the prefab.When you are outside Prefab Mode, clicking or pinging automatically targets the root Prefab Asset in your Project Window.Dynamic Context Switching:When you are inside Prefab Mode, clicking or pinging that favorited child dynamically targets the live instance in your open staging scene.Live-Updating Icons: The UI actively swaps the visual type icons (Scene vs. Project) and component icons (GameObject vs. Prefab) in real-time depending on whether the Prefab Stage is currently open or closed.🗂️ Dynamic Grouping & FilteringKeep your lists organized, no matter how large your project gets.Group by Category: Separate your items into 'Scene' and 'Project' groups for cleaner organization.Group by Scene: Working with multiple scenes? ChronoStar can dynamically group your history and favorites by their respective parent scenes.Smart Rendering: ChronoStar automatically switches between Paginated mode and Scrollable lists depending on your grouping preferences to ensure the best UX.🔍 Lightning-Fast Fuzzy SearchFind what you need in milliseconds.Fuzzy Matching: Type partial names or slightly misspelled queries, and ChronoStar will intelligently filter your list.Clear Buttons: Instant clear actions built right into the search bar for a friction-free experience.🛡️ Bulletproof Data HandlingBuilt to handle the chaotic reality of game development.Persistent Data: Serializes data securely to EditorPrefs using Unity's GlobalObjectId, ensuring your favorites and history survive editor restarts and package updates.Graceful Fallbacks: If an object is genuinely deleted from the project, ChronoStar safely marks it as "(Deleted)" rather than throwing errors.Missing Scenes Handling: Safely denotes missing scene objects by the scene they belonged to.Robust Icon Management: Automatically bypasses broken or missing icons to display native Unity default icons, preventing annoying GUI error spam in your console.AI coding assistants were used during development to help with code cleanup, code review, and optimization. All features, architecture, and final code were human-reviewed and validated before release. No AI-generated art, audio, or 3D assets are included in this package.





