Turn any scene into 1st generation polygon arcade graphics with one fully customizable URP post-process effect.FAST FLAT SHADER - FULLY CUSTOMIZABLE RETRO FLAT-SHADING SYSTEMTurn any scene into 1st generation polygon arcade graphics with one fully customizable URP post-process effect. Whether you're chasing an authentic 1993 arcade look or your own stylized retro creation, this pack gives you full control over every detail.HOW TO USE:Add the Fast Flat Shader Renderer Feature to your URP renderer, then drop any of the six ready-made Volume Profiles onto a Volume - instant 1993, on any scene, any mesh, with zero content changes.Alternatively, tweak the Fast Flat Shader Volume override to design a custom look, or blend local Volumes for per-area styles - retro arcade in one room, modern rendering in the next. The showcase scene does exactly that.EASY TO CUSTOMIZE:Create the perfect retro look for your scene using the exposed Volume parameters:Six Showcase Looks - Start from the full Master profile, or from LowRes, Facets, Toon, Dithered, or Sunset - one Volume Profile per signature feature.Pixel Scale - Square-pixel snap to any virtual resolution for that chunky arcade-monitor feel.Facet Relighting - Lattice-quantized normals re-light the scene as flat polygons - any mesh reads low-poly, no remodeling.Light & Color Grade - Aim the key light and tint light/ambient colors for full evening-arena style grades, then dial in Saturation and Output Gamma.Toon Banding - Optional Shade Steps for clean banded cel shading.Color Crunch - Albedo posterize plus optional 8x8 ordered dither for the classic 90s color crunch.Every Feature Can Be Tuned - 13 named parameters on a single Volume component, one lean fullscreen pass, built for runtime tweaking and smooth per-volume blending.The master Shader Graph is fully documented, with a cleanly organized graph making it easy to modify, expand, and build your own custom looks.PACK BONUS:Auto-Playing Camera Tour. Press Play and the gallery presents itself.PACK INCLUDES:- Master Fullscreen Shader Graph Post Effect- URP Renderer Feature and Volume Component (full C# source)- 6 Volume Profiles (Master / LowRes / Facets / Toon / Dithered / Sunset)- 8x8 Ordered-Dither Threshold Texture- Painted Sky, Marble, Stone and Wood Demo Materials and Textures- Generated Showcase Meshes (poly-count ball trio, sky dome, logo card)- Wooden Artist's Mannequin Statue (FBX and prefab)- Preconfigured URP Pipeline and Renderer Asset- Interactive Showcase Scene - six post-process bays with statues, poly-count trios, value ramps and hue rows, plus the auto-playing camera tourREQUIREMENTS:Universal Render Pipeline with Deferred rendering (the effect re-lights the scene from the GBuffer's albedo and normals). Built for Unity 6.VFX Effects: 1 (with 6 preset looks)Number of Textures: 6Texture Sizes: 8x8 (ordered-dither threshold) up to 1K (demo textures)Number of Materials: 21 (1 post-effect master, 20 demo/showcase)Number of Scenes: 1 (Showcase)Number of Scripts: 2 (Renderer Feature, Volume Component)Custom Shaders: 1 Fullscreen Shader Graph (SG_FastFlatShader), driven by a custom URP Renderer Feature and Volume Component (C# source included)Supported Render Pipeline: Universal Render Pipeline (Deferred rendering path required - the effect re-lights the scene from the GBuffer)I used





