The Unity P2P Networking Plugin enables developers to build multiplayer apps without servers, auto-discovering devices on local networks and syncing distributed classes across all connected peers.The Unity P2P Networking Plugin enables developers to build multiplayer applications without requiring a dedicated server, relay service, or host. Using a true peer-to-peer architecture, the plugin automatically discovers nearby devices on the local network and synchronizes distributed objects and remote method calls across all connected peers.The plugin was created to simplify the development of local multiplayer and collaborative applications, particularly for Augmented Reality (AR) and Virtual Reality (VR) experiences where low latency, offline operation, and simple deployment are important. Unlike cloud-based networking solutions, it operates entirely on the local network without requiring Internet connectivity or external infrastructure.The package is designed for developers building collaborative visualization tools, multiplayer games, training applications, educational software, location-based entertainment, and mixed reality experiences. It integrates naturally into existing Unity projects and provides high-level networking components that minimize the amount of networking code developers need to write.Comprehensive online documentation and multiple open-source sample projects are available to help you get started quickly, from simple synchronized objects to complete multiplayer demonstrations.Third-Party Software: This asset includes third-party open-source software licensed under their respective licenses. See the included Third-Party Notices.md file for complete licensing information.Key FeaturesTrue peer-to-peer networking with no dedicated server, relay service, or hostAutomatic peer discovery on local networksDistributed object synchronizationRemote Method Invocation (RPC)P2P Network Transform component for synchronizing GameObjects without custom networking codeWorks entirely over local Ethernet or Wi-Fi networksNo Internet connection requiredZero-configuration setup with sensible defaultsFully documented C# APIMultiple open-source sample projects demonstrating setup and common networking scenariosSupported PlatformsWindowsmacOSiOSAndroidLinuxThe plugin is platform-agnostic and can be used in desktop, mobile, AR, and VR.Unity CompatibilityUnity 6DependenciesNo required third-party networking frameworksDoes not require Photon, Mirror, FishNet, Unity Relay, Unity Lobby, or any cloud networking serviceMeta XR SDK is optional and only required for Meta Quest developmentPackage ContentsRuntime networking libraryAutomatic peer discovery systemDistributed object frameworkP2P Network Transform componentAPI documentationOnline documentationSample projects available on GitHubDocumentationMain Documentation: https://blainebell.org/P2PPlugin/README.htmlSimple Player Demo: https://blainebell.org/P2PSimplePlayer/README.htmlSpinning Cubes Demo: https://blainebell.org/P2PSpinningCubesDemo/README.htmlGitHub: https://github.com/everyware3dThe sample projects can be cloned or downloaded from GitHub and configured in just a few minutes to evaluate the plugin before integrating it into your own project.This initial release is intended to gather developer feedback and evolve rapidly. Feedback, feature requests, and bug reports are welcome.AI was used to assist with portions of the documentation, video, images, and descriptive text included with this package. All AI-assisted content was reviewed, edited, validated, and verified by the publisher for accuracy and completeness.AI was also used to assist in creating certain marketing images for this asset's Asset Store listing.No AI-generated source code, scripts, prefabs, scenes, textures, models, audio, shaders, or other functional package contents are included in this asset. All functionality, implementation, and package behavior were created, reviewed, and tested by the publisher.





