The ultimate directional combat & RPG framework. Features melee and ranged Combat, AI, factions, quests, shop and inventory. Highly customizable via Scriptable Objects and custom editor tools.Looking to add dynamic, Mount & Blade-style directional combat and RPG mechanics to your game?This complete framework enables you to easily create complex melee and ranged combat, AI for Melee and Ranged Combat aswell as full RPG features like quests, dialogues and inventories.Try the Playable Demo!DemoVideo Tutorials | Documentation | DiscordDirectional Melee Combat (Up, Down, Left, Right)Melee Weapons with IKArchery & Ranged Combat with Charge MechanicsShield & Block SystemsPerfect Parries & Guard BreaksFrame‑Perfect Physical Hit DetectionSmart AI with directional attacks & blocksFaction System (Enemies, Neutral)Wave Spawner for Arenas & SiegesInventory & Equipment ManagerMain‑hand, Off‑hand & Modular Armor SlotsConsumables & Loot DropsDialogue SystemQuest System with Stage ProgressionDynamic World EventsMerchant & Shop SystemWorld Interaction System (Doors, Chests, etc.)Mobile Input IncludedHere is what is included in detail:DIRECTIONAL COMBAT & HIT DETECTION4‑Way Combat: Tactical attack/block system (Up/Down/Left/Right)Flawless Hitboxes: Frame‑perfect Sweep/BoxCast detection prevents tunnelingAdvanced Defense: Shields with durability, stamina costs, guard breaks, and perfect‑block windowsRANGED WARFAREComplete Bow System: Charge mechanics, projectile spawning, ammo trackingADVANCED AI & FACTIONSIntelligent Combat AI: Chooses attack direction, blocks dynamically, strafes, retreatsConfigurable Behaviors: Waypoint patrols, arena seekers, idle guardsFaction Ecosystem: Enemies fight each other or team upWave Spawner: Perfect for arenas, sieges, or dynamic encountersRPG FOUNDATIONQuests & Dialogues: Branching dialogue trees based on quest stagesWorld Events: Trigger spawns, open doors, change NPC behavior, etcInventory & Modular Armor: Main‑hand, off‑hand, armor pieces, consumablesEconomy: Merchants with buy/sell logicInteractables: Doors, chests, loot, and moreSHARED CORE SYSTEMPlayer and AI are built on identical movement, health, and combat components. Only the input layer differs, making the system highly maintainable and easy to customize.ONE-CLICK EDITOR SETUP & WORKFLOWNo Coding Required: Create weapons, items, quests, dialogues, and AI profiles via ScriptableObjectsSetup Wizards: Initialize players, NPCs, and weapons in secondsUnity Events: Easily connect VFX, SFX, camera shakes, UI updates, and moreNote:The in the trailer/promotion images shown models and animations are not included. Of course a demo ist provided.Please also keep in mind that this asset focuses on systems and gameplay logic, not high‑end animation content (as i am a coder and not a professional animator :) )Core Combat SystemDirectional Melee Combat: 4-way attack and block system (Up, Down, Left, Right) with physical weapon-clash detection.Advanced Defense: Support for shields with durability, perfect blocks, and guard-break mechanics.Ranged Combat: Fully integrated archery and projectile system with charge mechanics and ammo tracking.Physical Hit Detection: Frame-perfect sweep/BoxCast hitboxes to prevent "ghost swings" and tunneling.AI & EcosystemAI Controllers: Configurable AI behaviors including patrolling, arena seeking and smart directional blocking/attacking.Faction System: Define relationships (Enemies, Neutral) that govern how AI reacts to the player and each other.Wave Spawner: Built-in spawning system perfect for arena modes, sieges or dynamic world encounters.RPGInventory & Equipment: Fully functional inventory system with main-hand, off-hand, armor slots and generic items (Health potion, quest items...)Shop & Economy: Ready-to-use merchant systems for buying and selling items.Quests & Dialogues: Talk with NPCs trough the dialogue system, accept quests and progress your game's narrative seamlessly. Setup different dialogues based on your quests stages (eg just dialogue, quest giving, during quest, quest finished, after quest)World Events: Let the world feel alive by calling events based on quests progressesInteraction System: Generic interaction logic for loot drops, doors and world objects.Architecture & WorkflowScriptable Object Driven: Easily create new weapons, items, Qeusts, Dialogie and AI profiles without writing a single line of code.Unity Event Integration: Hook up custom visual effects, sounds, or UI updates effortlessly via the inspector.Custom Editor Tools: Streamlined setup wizards to initialize players, NPCs, and weapons in seconds, eliminating manual component-clutter.Mobile Support: Includes a premade mobile controllerAI was used for Image creation





