Survival Horror Music, Ambience & SFX — Audio Content Pack
SCG Audio
$19.24
$27.49
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Audio inspired by classic 1990-2000s survival horror games: 62 files—including full music mixes, stems, ambient sounds, SFX, and stingers—delivered in high-quality 24-bit/48 kHz stereo WAV format.Audio-only package (WAV). Render-pipeline independent — works with any Unity render pipeline.SCG Audio - Survival Horror Audio Content Pack is a focused audio libraryinspired by 1990-2000s classic survival horror games — built for survival horror,dark exploration, haunted facilities, abandoned ruins, and tension-driven gamescenes.The pack includes complete stereo Full Mix cues for quick drop-in use, plusmusic beds, intros, and stem/layer components for adaptive authoring. It alsoincludes layered ambience loops, UI and gameplay SFX, heartbeat and breathingconditional sounds, demo footstep foley, and stingers for discovery, death,resolve, door unlock, and game start moments.This is the pure audio-content edition. It does not include the SCG Audioruntime or the FMOD runtime setup. If you want the full SCG Audio runtimesystem with demo scenes, API helpers, routing, state/intensity controls, anddocumentation, use the Audio Director Toolkit (for Unity) or (FMOD) edition.Important: this Audio Content Pack is also included in the Audio DirectorToolkit (for Unity) and (FMOD) editions. If you already own one of those Audio Director Toolkit editions, you already have this audio content inside that package.- Delivery format: WAV masters.- Audio format: 24-bit / 48 kHz / stereo- Including loopable Files- Unity package path: `Assets/SCGAudio_SurvivalHorror_ContentPack/`- ZIP layout: `SCGAudio_SurvivalHorror_ContentPack_v1.0/Audio/`- No runtime code.- No FMOD project required.- No Unity Native audio manager required.If your game needs smaller runtime files, use your engine's import/compression settings or convert your own runtime copies to OGG/MP3/AAC for your target platform. The delivered WAV files are the source-quality masters.All 62 audio files are 100% human-composed, performed, recorded, and mixed by a professional composer — no generative AI was used for any audio content. AI assistance (LLM) was used only for drafting documentation text and cover artwork layout.





