RFPC (Rigidbody First Person Character) is a fully rigidbody based character controller for Unity based on Unity's new Input System and compatible with all rendering pipelines (Built-In, URP, HDRP).WEB DEMO | DOCUMENTATIONRFPC (Rigidbody First Person Character) is a fully rigidbody based character controller for Unity based on Unity's new Input System and compatible with all rendering pipelines (Built-In, URP, HDRP).It provides a quick and easy setup for users who want to get ready fast, while allowing more technical users to modify and extend its behaviour through abstraction and inheritance. That said, it acts as a solid base to write your own character controller in case of need.Core FeaturesFully rigidbody based, no Unity's CharacterController involvedBuilt on Unity's New Input System, with a swappable input manager that's easy to extend with new actionsIncluded ground detection through multi-point sphere casts for uneven surfacesJump with input buffering and coyote timeButtery smooth, no jaggedness when moving and looking aroundExtensible through abstraction and inheritance without touching the internalsIncluded ActionsMoveLookJumpRunCrouchSlideRequirementsUnity 6 or newerInput System PackageSupportSend an email to imaxel.support@gmail.com, I'll do my best to reach back in time.Please do not contact for feature requests.





