Find and remove duplicate or near-duplicate textures in your project. Compare with perceptual hashing, safely merge references, and reclaim disk space — all from the Unity Editor.Texture Organizer is an Editor-only utility that operates directly on texture assets and does not depend on any render pipeline. It is fully compatible with Built-in, URP, HDRP, and custom SRPs.Texture Organizer is an all-in-one Unity Editor utility for finding, deduplicating, and cleaning up texture assets across your project.Large projects accumulate duplicate and near-duplicate textures: the same image imported twice, lightly edited variants, or different compressions of one source. These waste disk space, bloat builds, and make your asset library Large projects accumulate duplicate and near-duplicate textures: the same image imported twice, lightly edited variants, or different compressions of one source. These waste disk space, bloat builds, and make your asset library harder to navigate. Texture Organizer scans your textures, compares them with proven image-similarity algorithms, and shows you exactly which ones overlap — with a similarity score for every pair.When you find duplicates, you don't just delete them blindly. Texture Organizer redirects every reference (in scenes, prefabs, and materials) from the redundant texture to the one you keep, then removes the extra file. Nothing breaks, and your project stays clean.Choose the comparison algorithm that fits your needs — from a fast Perceptual Hash for a first pass to Burst-compiled SSIM for pixel-accurate analysis. A reference counter tells you how heavily each texture is actually used, and a built-in History tab logs every merge so you always know what changed.Editor-only, no runtime overhead, and no third-party services. Import it, point it at a folder, and start cleaning up.Detect duplicate and near-duplicate textures with per-pair similarity scoringMultiple comparison algorithms: Perceptual Hash, Color Histogram, and Burst-compiled SSIM/GradientSafe reference merging — automatically redirects references in scenes, prefabs, and materials before deleting redundant filesReference counter shows how many assets actually use each textureBulk Actions tab for multi-selecting and processing many textures at onceHistory tab logs every merge and lets you manage the comparison cacheConfigurable scan folder, algorithm, and parametersBurst, Jobs, and Mathematics powered for fast comparison on large projects100% Editor-only — no runtime components, no external servicesAI was used as a development aid: an AI coding assistant helped write and review parts of the C# source code, and helped draft text such as this listing and the documentation — all under human review and testing. The package itself contains no AI/ML features and runs no AI at runtime.





