Roguelite Run & Meta-Progression Framework
Faven Games
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The map, events, relics, shop and meta-progression for roguelite games. Bring your own combat, drop it in, press Play.The structure of a roguelite run, already built. Drop it in, press Play.What it doesGenerates a branching node map: battles, elites, events, shops, treasure, rest, a bossRuns random events with choices, conditions and weighted outcomesStacks relics as additive and multiplicative modifiersStocks a between-node shop with buying and rerollingTracks meta-progression: a meta-currency, a prerequisite-gated upgrade tree, ascensionSaves and resumes a run exactly, including the map and the RNGWhat's includedFull C# source, a sample database, and a playable demo that needs no setupA Run Balance Simulator that forecasts win rate and difficulty from the real engineA drop-in uGUI screen and view-models for your own UIGood to knowCombat is yours. You implement one method and the map, events, shop and meta are handledDeterministic from a seed, so runs replay and the simulator matches your gameNo third-party SDKs. The core has no UI dependencyRequirementsUnity 2021.3 or newer. Built-in, URP and HDRP. 2D or 3D.Supportinfo@favengames.comDocumentation is included in the package.Pure C# with ScriptableObject data, full source included. Assemblies are split into Runtime, UI, Editor and Demo, all under the FavenGames.RogueliteRun namespace, and the runtime core has no UI dependency. Deterministic xorshift128+ RNG seeded through splitmix64, with save and load through an ISaveStore (PlayerPrefs and file included). You supply combat through one interface; the map, events, shop and meta-progression are handled. No third-party SDKs are bundled and it compiles in an empty project with none installed. Unity 2021.3 or newer, Built-in, URP and HDRP compatible (UI and logic only, no shaders), 2D or 3D.No generative AI art, audio, or 3D models are included in this package. All marketing images are rendered programmatically with Python (Pillow), not an AI image generator. The store description is written in plain language and reviewed by the developer.





