Tarkov-style loot-and-extract backend for Unity: spatial-grid rig, weighted loot, conditional extraction, traders, tasks, hideout, insurance, crafting, saves, and an engine-exact economy simulator.Build an extraction-looter, not the plumbing. This is the deterministic, art-free backend behind the genre. Bring your own art and combat.Spatial-grid rig: place and rotate loot into a limited grid. Squeeze in the rare, drop the cheap, and run.Risk-and-extract loop: loot weighted containers, watch survival fall as you get greedy, then extract to keep it or die and lose the rig.Conditional extractions: timed, fee-gated, item-gated or contested exits.Meta economy: traders with reputation pricing, a task chain, a hideout with upgrades and passive income, secure container, insurance and a persistent stash.Crafting: consume stash items, deliver the output after a set number of raids.Raid Economy Simulator: forecast hundreds of raids on the real engine. Reads survival %, net-per-raid and the profit curve, and warns on punishing, unwinnable or too-generous economies.One-click validation, deterministic seeded RNG, exact JSON saves.Drop-in uGUI plus an unbreakable IMGUI HUD. Single-player first, async-PvP ready (off by default, no SDK).Add the ExtractionDemoArena component to an empty scene and press Play for the full loop, then use Tools > Faven Games > Extraction > Create Sample Content to author it as real assets.Pure C#, event-driven, UI-free core engine.Deterministic seeded RNG (xorshift128+); exact JSON save/load including the RNG stream.ScriptableObject content: items, loot tables, traders, tasks, hideout modules, recipes, maps and one config.Assemblies: FavenGames.Extraction (Runtime), .UI, .Editor, .Demo. No third-party dependencies.No generative AI art, audio, or 3D models are included in this package. Allmarketing images are rendered programmatically with Python (Pillow), not anAI image generator. The store description is written in plain language andreviewed by the developer.





