Procedural Details Generator (Lathe, Extrude, Torus & Sweep)
Danilec
$17.59
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Unity Editor tool for creating procedural meshes using Torus, Lathe, Sweep, and Extrude modes. Generate clean, UV-mapped, customizable details directly inside the Unity Editor.This asset is designed to be compatible with Unity 2020 through Unity 6. If you encounter any compatibility issues, please don't hesitate to contact me via email. I'll be happy to help.Procedural Details Generator is a Unity Editor tool for creating a wide variety of procedural meshes by drawing simple 2D profiles or editing custom paths directly inside the Unity Editor.Create game-ready assets in minutes with Lathe, Sweep, Extrude, and Torus generation modes. Whether you're building historical environments, architectural elements, industrial machinery, furniture, or decorative props, Details Generator lets you quickly produce clean, customizable meshes without leaving Unity.Perfect for creating:ColumnsBalustersFurniture legsHandlesTorchesCandlesVasesPipesHandrailsMoldingsBeamsDecorative trimsRingsArchesCurved pipesMechanical partsAnd many other profile-based objects.Features:Torus GeneratorLathe (Revolve) GeneratorSweep ModeExtrude ModeInteractive 2D profile editorEditable sweep pathsCurve editing with adjustable subdivisionsMultiple profile linesMulti-material supportClean topologyClean UV mapping optimized for seamless materialsEditable procedural project files (.detailsgen)FBX export (requires Unity FBX Exporter package)Includes sample projectsSource code includedNote: The package size is relatively large because it includes high-resolution sample textures and materials. Feel free to remove the included textures and replace them with your own to reduce the package size for your project.Unity 2020 - Unity 6 compatibleEditor tool (not a runtime generator)Supports Built-in Render Pipeline, URP, and HDRPConfigured for URP by defaultTorus generation modeLathe (Revolve) generation modeSweep generation modeExtrude generation modeInteractive 2D profile editorDirect Scene View editingEditable sweep pathsCurve editing with adjustable subdivisionsMultiple profile linesAdjustable bevels (Extrude mode)Adjustable UV scaling and tilingMulti-material supportClean topologyClean UV mapping optimized for seamless materialsEditable procedural project files (.detailsgen)FBX export (requires Unity FBX Exporter package)Unity Mesh Asset export fallbackIncludes multiple sample projectsSource code includedCode refactoring





