RekindledFX Lightning – Procedural Electric Arc, Plasma Ball & Bullet Trail URP
RekindledFX
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Procedural electric VFX for URP: animated arcs, a raycast beam/strike emitter with onHit, sparks, plasma balls and bullet trails. Zero textures, zero dependencies.Universal Render Pipeline (URP) only — not compatible with the Built-in Render Pipeline or HDRP; the shaders appear pink in those pipelines by design. Post-processing Bloom is recommended for the HDR electric glow. Developed and tested on Unity 6.Electrify your game — RekindledFX Lightning is a fully procedural electric VFX system for the Universal Render Pipeline: animated arcs, a raycast emitter, flying sparks, plasma balls and bullet trails. Perfect for shock weapons, tesla coils, broken cables, sci-fi machines, energy cores and hitscan guns.No textures to import. No dependencies. Drop a prefab in, stretch an arc between two points, or fire a beam from a muzzle.■ KEY FEATURES• Animated multi-strand electric arc — HDR core & glow, branches, jitter, curliness, flicker• Connect two points or two Transforms (anchors) — tesla coils, arcing cables• LightningEmitter — raycast Beam and single Strike modes, with an onHit (RaycastHit) event• No damage logic inside — hook onHit into your own health/damage system• LightningSparks — impact sparks and ambient sparks along the bolt, with optional world collision (sparks land, skid and die out)• NEW: Plasma Ball shader — contained plasma sphere with seamless 3D churn for orb projectiles, tesla coil tops and energy cores• NEW: Bullet Trails — three-layer hitscan tracers (hot core, smoke, sparks); one prefab serves every weapon colour• Cosmetic "faulty light" random flicker for environmental discharges• Demo scene with 4 ready-to-drop station prefabs• Build-safe: shaders are referenced, so effects render in player builds■ REQUIREMENTS• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.• Bloom (post-processing) recommended for the electric glow (colors are HDR). A ready Volume profile is included.• Developed and tested on Unity 6.■ MORE FROM REKINDLEDFXPart of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.Frost & Ice: https://u3d.as/4439■ SUPPORTrekindledgames0@gmail.com — Website: https://rekindledgames.github.io• Render Pipeline: URP only. Not compatible with Built-in or HDRP.• Tested on Unity 6 (6000.3, URP 17.3).• List of VFXs included: Electric Arc (multi-strand, branching), Lightning Beam / Strike (raycast emitter), Impact & Ambient Sparks, Plasma Ball, Bullet Trail (core + smoke + sparks).• Number of VFXs: 5 effect types; 5 prefabs (BulletTrail + 4 demo station prefabs).• Custom shaders: 4 — ElectricArc, SparkParticle, PlasmaBall, BulletTrail (plus a shared HLSL include). All hand-written HLSL, SRP Batcher compatible.• Texture sizes: no texture files. The spark sprite (32x32) is generated procedurally at runtime.• Scripts: 4 runtime components (LightningArc, LightningEmitter, LightningSparks, BulletTrail) + 3 demo helpers (LightningAutoFire, LightningHitResponder, BulletTrailAutoFire). All code in the RekindledFX.Lightning namespace.• Materials: 4 effect materials + 4 demo materials. Demo scene: 1.• Dependencies: none.• Build-safe: shaders are referenced (not stripped), so effects render in player builds.• Documentation: PDF included.AI-assisted coding (Claude) was used to write and refactor parts of the C# scripts, HLSL shaders and documentation. All content was reviewed, tested in Unity and is owned by the publisher. No AI-generated textures, models, audio or marketing art; all screenshots are rendered in Unity from the included demo scene.


