RekindledFX Lightning — Procedural Electric Arcs (URP)
RekindledFX
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Procedural electric arcs for URP — animated bolts, a raycast beam/strike emitter with an onHit event, and flying sparks. Tesla coils, shock weapons, sci-fi cables. Zero textures, zero dependencies.Universal Render Pipeline (URP) only — not compatible with the Built-in Render Pipeline or HDRP; the shaders appear pink in those pipelines by design. Post-processing Bloom is recommended for the HDR electric glow. Developed and tested on Unity 6.Electrify your game — RekindledFX Lightning is a fully procedural electric-arc system for the Universal Render Pipeline: animated bolts, a raycast emitter, and flying sparks. Perfect for shock weapons, tesla coils, broken cables, sci-fi machines, and magic.No textures to import. No dependencies. Drop a prefab in, stretch the arc between two points, or fire a beam from a muzzle.■ KEY FEATURES• Animated multi-strand electric arc — HDR core & glow, branches, jitter, curliness, flicker• Connect two points or two Transforms (anchors) — tesla coils, arcing cables• LightningEmitter — raycast Beam and single Strike modes, with an onHit (RaycastHit) event• No damage logic inside — hook onHit into your own health/damage system (stays project-independent)• LightningSparks — flying impact sparks + ambient sparks along the bolt (build-safe)• Cosmetic "faulty light" random flicker for environmental discharges• Example demo scripts (auto-fire, hit responder) showing how to wire it up• Zero external textures — sparks generated at runtime■ REQUIREMENTS• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.• Bloom (post-processing) recommended for the electric glow (colors are HDR).• Developed and tested on Unity 6.■ MORE FROM REKINDLEDFXPart of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.■ SUPPORTrekindledgames0@gmail.com — Website: https://rekindledgames.github.io• Render Pipeline: URP only. Not compatible with Built-in or HDRP.• Tested on Unity 6.• Shaders: 2 — ElectricArc (bolt) and SparkParticle (sparks), plus a shared HLSL include.• Scripts: 3 runtime components (LightningArc, LightningEmitter, LightningSparks) + 2 demo helper scripts. All code in the RekindledFX.Lightning namespace.• Spark textures generated procedurally at runtime.• Materials: 1 preset. Prefabs: 2. Demo scene: 1.• Dependencies: none.• Build-safe: shaders are referenced (not stripped), so effects render in player builds.• Documentation: PDF included.





