RekindledFX VolumetricLight - VolumetricLightShader and Beam Dust Particles
RekindledFX
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Volumetric god rays and light beams for URP — soft depth intersection, floating dust, and a built-in cone mesh generator. Zero textures, zero dependencies. Just drop them in.Fill your scenes with atmosphere — RekindledFX Volumetric Light Beam brings soft, glowing volumetric beams to the Universal Render Pipeline: god rays, spotlights, sci-fi beams, and portals.No textures to import. No dependencies. Drop a prefab into your scene and aim it, or build your own beam shape with the included mesh generator.■ KEY FEATURES• Volumetric beam shader with soft depth-based intersection (no hard clipping through walls)• Near-camera fade so the beam stays clean when you fly through it• Length fade, flip, and Fresnel edge softness controls• Optional animated in-shader dust haze• BeamDust — floating dust motes inside the beam (fully code-driven, build-safe)• Light Beam Mesh Generator — create custom cone/frustum beams from the Tools menu• Cone meshes, 5 material presets, and 4 ready prefabs (incl. a ceiling variant)• Zero external textures — everything procedural■ REQUIREMENTS• Universal Render Pipeline (URP). URP only — no Built-in or HDRP.• Enable Depth Texture and Opaque Texture on your URP Renderer for the soft intersection & near-camera fade.• Bloom (post-processing) recommended for the glow.• Developed and tested on Unity 6.■ MORE FROM REKINDLEDFXPart of the RekindledFX procedural VFX line: Lightning · Frost & Ice · Lava · Volumetric Light Beam.■ SUPPORTrekindledgames0@gmail.com — Website: https://rekindledgames.github.io• Render Pipeline: Universal Render Pipeline (URP) only. Not compatible with Built-in or HDRP.• Requires Depth Texture + Opaque Texture enabled for soft intersection and near-camera fade.• Tested on Unity 6.• Shaders: 2 — VolumetricBeam (beam) and BeamParticle (dust).• Scripts: 1 runtime component (BeamDust) + 1 editor tool (Light Beam Mesh Generator). All code in the RekindledFX.LightBeam namespace.• Meshes: 2 cone meshes (plus generate your own with the included tool).• Materials: 5 presets. Prefabs: 4. Demo scene: 1.• Textures: none — particle textures generated procedurally at runtime.• Dependencies: none.• Build-safe: shaders are referenced (not stripped), so effects render in player builds.• Documentation: PDF included.





