Quick Actions - Action Sequences in the Inspector
Little Big Monkey Studio
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Build clear, timeline-style action sequences directly in Unity’s Inspector. Replace small one-line scripts and tedious UnityEvent setup with fast, reusable actions.Quick Actions is a lightweight Unity 6 tool for composing short action sequences directly in the Inspector. It helps you handle common gameplay and presentation behaviours without creating small one-line scripts or tedious UnityEvent setups.✨ HighlightsBuild clear, timeline-style action sequences.Add actions quickly with drag and drop.Cycle through operations directly from action icons.Expand only the settings you need.Use automatic labels to identify QuickActions in the Scene view.Includes actions for GameObjects, behaviours, renderers, waits, UnityEvents, logs, Timeline, audio, video, particles, and more.🛠️ CustomizableCreate your own actions through the IQuickAction contract. Add custom categories, icons, and summaries so your actions fit naturally into the Inspector workflow.🎮 Suitable for Any GenreQuick Actions works well for platformers, puzzles, adventure games, RPGs, UI flows, cutscenes, interactive props, tutorials, prototypes, and general gameplay setup.⚡ A Focused Inspector WorkflowQuick Actions is not a visual scripting system. It is a focused tool for simple, repeatable actions that should stay close to the object using them.🎯 Unity 6 package with Inspector-based action sequencing.🧩 Timeline-style sequence editor for arranging multiple actions.🖱️ Drag-and-drop object assignment.🔁 Clickable operation cycling through action icons.🏷️ Automatic Scene view labels for easy action identification.▶️ QuickActionPlayer for manually playing sequences.🔵 QuickActionTrigger2D and QuickActionTrigger3D components.🖱️ QuickActionButton for UI button-based sequences.⏱️ Wait and timing actions.🎮 GameObject, Behaviour, and Renderer actions.🔊 AudioSource actions.🎬 Timeline, VideoPlayer, and ParticleSystem actions.📣 UnityEvent and Debug Log actions.📷 Optional Cinemachine camera impulse actions.📊 Optional Unity Analytics actions.🛠️ Custom action support through IQuickAction.🗂️ Custom categories through QuickActionStyleAttribute.🎨 Custom icon and action summary support.AI tools were used as an assistive development aid for code suggestions, refactoring, naming, documentation, and review. All suggestions were reviewed, adapted, and tested by the package author. The package does not use AI/ML at runtime and does not require any AI services or models.





