Customizable URP Shader Graph VFX pack featuring glow, intersection, highlight and advanced lighting effects, with editable materials and a demo scene.This package is a customizable Shader Graph VFX collection created for Unity projects using the Universal Render Pipeline.It includes four ready-to-use visual effect examples: Glow, Highlight, Intersection and Lighting. The effects can be used for interactable objects, pickups, selection effects can be used for interactable objects, pickups, selection indicators, holographic objects, environment highlights, character abilities, portals, shields and stylized scene elements.Glow creates an emissive edge and surface effect with adjustable base color, base texture, glow color, edge threshold and intersection strength. It can be used to create energy objects, holograms, magical effects and objects that glow when approaching other surfaces.Highlight uses a customizable Fresnel effect to emphasize the outer edges of an object. Users can adjust the base texture, base color, Fresnel color and Fresnel power. It is suitable for selected objects, interactable items, pickups, enemies and gameplay indicators.Intersection creates a scene-depth-based effect where an object approaches or intersects surrounding geometry. A reusable Shader Sub Graph is included so the intersection calculation can also be added to custom Shader Graph effects.Lighting provides a customizable URP Lit material setup with support for base color, base texture, metallic, smoothness, normal map, roughness, ambient occlusion, height map, emission and UV tiling controls.All included Shader Graphs are editable and can be customized without modifying generated shader code. Colors, textures, intensity values, Fresnel settings, intersection width, surface properties and emission values can be adjusted directly through the Material Inspector.The package includes ready-to-use materials, effect prefabs, a demonstration scene, URP renderer settings and two 2048 × 2048 demonstration textures.The effects are shader-based and do not require particle systems or runtime animation scripts. They are suitable for both stylized and realistic Universal Render Pipeline projects.Render Pipeline• Universal Render Pipeline• Created with Unity Shader Graph• Built-in Render Pipeline is not supported• High Definition Render Pipeline is not supportedIncluded VFX• Glow• Highlight• Intersection• LightingGlow features• Adjustable base texture• Adjustable base color• HDR glow color• Configurable edge threshold• Configurable intersection power• Scene-depth-based intersection glow• Transparent unlit rendering• Suitable for energy, hologram and magical effectsHighlight features• Fresnel-based object highlighting• Adjustable Fresnel power• HDR Fresnel color• Adjustable base color• Base texture support• Suitable for selected and interactable objectsIntersection features• Scene-depth-based intersection detection• Adjustable intersection offset• Reusable Shader Sub Graph• Can be integrated into custom Shader Graph effects• Suitable for portals, shields, holograms and soft intersectionsLighting features• URP Lit Shader Graph• Base color support• Base texture support• Metallic control• Smoothness control• Normal texture support• Roughness texture support• Ambient occlusion texture support• Height map texture support• HDR emission color• UV tiling controlIncluded content• 3 editable Shader Graph shaders• 1 reusable Shader Sub Graph• 4 ready-to-use VFX examples• 4 effect prefabs• 3 ready-to-use materials• 1 demonstration scene• 2 demonstration textures• URP Renderer asset• Universal Render Pipeline assetTextures• Number of textures: 2• Texture resolution: 2048 × 2048• File format: JPG• Aerial rocks surface texture• Moss-covered brick wall texture• Demo textures are provided under CC0 termsCustomization• Fully editable Shader Graph files• Adjustable colors and HDR emission• Adjustable textures• Adjustable Fresnel power• Adjustable intersection strength and offset• Adjustable metallic and smoothness• Adjustable normal, roughness and ambient occlusion• Adjustable height map and UV tilingNumber of VFX• 4Custom shaders• Yes• 3 custom URP Shader Graph shaders• 1 reusable Shader Sub GraphRequirements• Universal Render Pipeline• Shader Graph package• Camera Depth Texture may be required for intersection-based effectsKnown limitations• Designed specifically for the Universal Render Pipeline• Intersection effects depend on scene depth information• Final appearance may vary depending on post-processing, HDR and bloom settings• Bloom must be enabled to achieve a strong visible glow effect





