Screen Juice is a cinematic feedback toolkit for Unity that helps make gameplay moments feel impactful through screen effects.Game feel for the whole screen — not just the camera.Most "juice" assets ship camera shake and stop there. Screen Juice productizes the screen-space feedback layer that makes Hades, Doom and Returnal feel so good: hitstop, color punches, chromatic pulses, shockwaves, speed lines and cinematic focus — all from a single ScreenJuiceDirector, triggered by name with no code.You don't wire up 14 sliders. You pick a preset like Critical Hit or Boss Slam, hit Preview, and ship it this afternoon.⚡ Make every hit feel huge25+ hand-tuned presets — crits, heavy hits, parries, explosions, low-health, rage, poison, ultimates, boss intros, level complete and more.Best-in-class hitstop — physics-safe, eased, and a single owner of time scale (no more "the freeze broke my animations").The full impact toolbox — screen flash, blood/damage tint, vignette pulse, zoom punch, trauma-based screen shake, shockwave ripple, radial blur, chromatic aberration, edge distortion, color grading, grain, speed lines, letterbox, fades, and a cinematic focus pull for boss reveals and ultimates.🎛 Zero code (or one line, your call)Juice Trigger component: pick a preset + a When (on hit, on collision, on death…). Done — no scripting.Event channels (JuiceEvent): decouple "what happened" from "what it looks like," and hook sound/haptics to the same event.One-line C# API: Juice.Play("CriticalHit"); — copy the exact call straight from any preset.👀 See it before you commitOne-click preview in the Scene view — no Play mode.Timeline scrubber to fine-tune how effects layer over time.Runtime overlay (F8) to fire and tune presets against real gameplay.Preset Browser to shop the whole catalog like a gallery.🧩 Works everywhereBuilt-in, URP & HDRP. 2D & 3D. One workflow across all of them.Mobile-friendly: a single composited full-screen pass, zero per-frame allocations, and the pass is skipped entirely when nothing is active.♿ Player-friendly & shippableBuilt-in flash/shake reduction and a photosensitivity-safe mode you can expose in your options menu — increasingly a console-cert requirement.A Master Intensity slider to scale the whole layer per quality tier.🛠 Built to extendAdd your own effects by subclassing one class — they show up in the editor automatically.Clean, SOLID, fully XML-documented code with an extensive manual: setup, usage, event binding, and a "Create Your Own Effect" guide.Includes: 25+ presets · 18+ effect modules · 4 demo scenes · full source · extensive documentation.Not trying to be a whole game-feel orchestra. If you just want your screen to hit hard, today — this is it.Unity 6 (6000.x) and newer.Built-in, URP & HDRP · 2D & 3D · desktop, mobile, console, WebGL.No third-party dependencies. Full C# source included.AI tools were used during the development process to assist with brainstorming, documentation refinement, code reviews, and the creation of some marketing materials. All architecture, implementation, testing, integration, and final product decisions were reviewed and validated by the publisher. AI-generated content was modified as necessary to meet quality and functionality requirements. No runtime AI functionality is included in this asset.


