First-person object inspection system for Unity. Pick up items, rotate, zoom, and display readable descriptions with ready demo prefabs.Object Inspection System is a lightweight first-person item inspection package for Unity. It lets players aim at an object, pick it up with the left mouse button, rotate it, zoom in and out, and read a custom title and description.The package is suitable for horror games, adventure games, escape rooms, detective games, narrative games, inventory previews, and any project where players need to examine props or clues up close.The included demo scene contains a simple first-person controller, inspectable demo objects, a crosshair, pickup logic, rotation, zoom, and description UI. The system is fully customizable: replace the demo models with your own meshes or prefabs, edit item names and descriptions, adjust inspection scale and position, change pickup distance, configure layers, or replace the built-in IMGUI overlay with your own Canvas UI.First-person WASD movement and mouse look demo controllerLeft-click object pickup from the center of the screenNo E-key pickup by defaultMouse-drag object rotation while inspectingMouse-wheel zoom with configurable limitsRight-click or Esc to close inspectionPer-object display name and descriptionPer-object inspection offset, rotation, and scaleCollider-based pickup using configurable layer masksRigidbody support: physics settings are disabled during inspection and restored afterwardBuilt-in crosshair and simple description overlayReady-to-use first-person player prefabStandalone object inspection controller prefabDemo scene with primitive inspectable objectsEditor menu tool for rebuilding the demo scenePDF and Markdown documentation includedNo external dependenciesUses Unity built-in input and IMGUIi'm use AI for Generate Photo


