Make your 3D retro worlds look hand-pixelated with stylized world-anchored pixels that hold far steadier when the camera moves. This is not post-process pixelation, this is real Texel Splatting!Turn any scene into retro 3D pixel art that stays stabler in motion with the experimental Retro Texel Splatting Toolkit. Instead of pixelating the screen, where everything crawls and swims the moment you move, color is computed on the surfaces and anchored to the world, so the texels try harder to cling to your models as the camera orbits, pans, and zooms.With Texel Splatting you can degrade your render in unique ways not possible with regular post processing. It's highly stylized, the degradation effect can be very strong - check the image and video examples.Easy to Setup!No custom textures, no baking, no complicated setups.1 Render Feature and simple Shaders for your objects.FeaturesNative URP, drop-in: Slider-driven, real-time, no complicated setupWorld-anchored pixels: Real Texel Splatting, not post-process pixelationResolution & posterization: Full controlOKLab color banding + dithering: Palettes and style that look chosen, not clippedInked outlines: Silhouette + interior crease lines, fully tunableStylized ray-traced shadows: Crisp and chunky, with a fast experimental GPU pathDynamic and Static Shadows: CPU driven, reliableCutout and Billboards: For that additional retro feelPost-Process Compatible: Tweak your color and more!Procedural sky, day/night, fog: Set the mood, not just the pixelsDynamic Snow Layer: With actual heightCommon Shaders Included: Get started quick!Amplify Shader Editor Compatible: Template included, easy to convert existing shaders (optional)Why Texel Splatting?Screen-space pixel filters lock to the screen, so they boil and swim with every camera move. This anchors the art to the world instead, so motion reads far cleaner, with a fraction of the crawl.See full manual for features and limitations: ManualThis technique requires a decent GPU for some features; it purposly degrades the visual fidelity of your assets, be sure this is what you want.Coming SoonAdditional OptimizationsMulti-camera support (FPS games, etc, UI stuff already works)WebGPU support (currently slow)Mobile SupportGPU Shadowing Improvements and StabilityProcedural Grass LayerSupport for Unity's 6 "Render Graph", possibly(currently runs in compatibility mode)Talk to us on Discord if you have any questions:https://discord.gg/f8yggqnrpAcknowledgmentsBased on the work of Dylan Ebert, "Texel Splatting: Perspective-Stable 3D Pixel Art" (2026).Scenes and Assets not included.Packages Used in Screenshots/Video:-Cosmic Retro RecreationRoom by The PolynestLab-Adventure Game by Unity Technologies-Amplify Shader Editor samples by Amplify Creations-Dark Fantasy Kit [Lite] by Runemark Studio-Fantastic Creature #1 by GrigoriyArx-Free Cube Pig Cute Pro Series by Meshtint Studio-Free Medieval Room by Omni Studio-FREE Stylized Bear - RPG Forest Animal by Blink-Inferno World Free - Low Poly 3D Models by ithappy-Medieval Castle - Modular by Advance Studios-Party Monster Duo Polyart PBR by Dungeon Mason-Rocket Tank by VSQUAD-RPG Poly Pack - Lite by Gigel3d-RPG Tiny Hero Duo PBR Polyart by Dungeon Mason-Unity-Chan! Model by unity-chan!-Stella Fox by oomuroUnity 2022.3.6 and higher(Unity 6)URP Only, uses Compute ShadersURP 14, 15, 16 and 17Objects must use the included custom texel shaders or your own compatible shaders(coded or made with Amplify Amplify Shader Editor)1 Render Feature


