Skog: World Streamer, is a deterministic procedural foliage and spawning system designed for large worlds.Skog: WorldStreamer is a modular foliage streaming framework for Unity.The framework provides deterministic grid-based streaming, buffered cell management, GPU-instanced rendering, runtime pooling, biome masking, terrain filtering, LOD transitions, harvesting support, and reusable helper systems for building custom streamers.The package emphasizes:deterministic generationmodular architecturereusable streaming infrastructureFeatures:Foliage StreamerDetail StreamerFX Streamer11 foliage types3 demo scenesblob forestsLODAlphaFade subgraphGridStreamerBase architectureGPU instancing and billboard renderinginstance / billboard fadingbiome and mask systemspooled runtime objectsterrain texture filteringharvesting and persistence supportscripting APIdocumentationDocs:Skog_WorldStreamer_Docs.pdfSkog_WorldStreamer_ScriptingGuide.pdfUsed Chat GPT for coding and docs assistance.


