Sci-f warehouse props and autonomous robot vehicles for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look.Sci-f warehouse props and autonomous robot vehicles for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look. Low poly models, single color palette texture. PBR-ish material workflow. Every model shares one color palette texture plus a compact PBR texture set (Specular/Glossiness and Emission), dramatically reducing memory use while keeping strong visual variety.Perfect for prototyping, indie games, visualization projects, and any scene that needs a clean, readable sci-fi industrial look.Unified ColorPoly material systemAll core models use a single shared color palette (colorpalette.png) for albedo/color variation.A dedicated Specular/Glossiness map (ColorPoly Color Palette SpecGloss.png) drives surface roughness and gloss response across the palette.A matching Emission map (ColorPoly Color Palette Emission.png) defines glowing panels, indicators, and lights.Custom URP Shader Graph (URP_Lit_HSV) with per-material HSV controls for albedo and emission tinting — create new color variants without duplicating textures.Two preset material types: ColorPoly_Palette (main surfaces) and ColorPoly_Palette_Cargo (cargo/load areas on bots).16 ready-to-use prefabs9 automated warehouse bots — Ant, Beetle (3 color variants), Caterpillar, RollyPolly (3 color variants), and Cargo Ant.7 environment & prop prefabs — Containers (4 color variants), crate, shelving unit, and floor tile.Sample sceneSampleScene lays out the full set with an organized hierarchy (Bots, Props, Environment, Level), URP lighting, post-processing volume, and Adaptive Probe Volumes for modern lighting workflows.Production-friendly structureSource geometry delivered as a single OBJ (ColorPoly_SciFi_Warehouse_Assets.obj) with per-object mesh separation.Clean prefabs: MeshFilter + MeshRenderer only — no scripts, no forced colliders, easy to integrate into any project pipeline.Floor uses a separate tiling texture; skybox HDRI included with license documentation.CompatibilityRender pipeline: Universal Render Pipeline (URP) — requiredUnity version: Built and tested with Unity 6 (6000.3.9f1)URP package: com.unity.render-pipelines.universal 17.3.0Platforms: Compatible with all URP-supported platforms (PC, mobile, console — subject to your project's URP settings)GeometryFormat: OBJ + MTL (imported into Unity as a single model asset with multiple sub-meshes)Topology: Low poly Static meshes, no skinning, no animations, no rigged charactersColliders: Not included on prefabs (add as needed for your gameplay)LODs: Not includedPivot/origin: Per-object at creation origin; scale 1:1Topology prioritizes texture detail and palette readability over low-polygon simplification.TexturesColor palette Albedo: 512 ×512 SpecGloss map: 512 ×512Emission map: 512 ×512Floor texture: separate tiling albedo (Floor 01.png)HDRI sky: rostock_laage_airport_4k.exr — third-party asset; license image included in Textures/Stock/Shaders & materialsCustom URP Shader Graph: URP_Lit_HSV.shadergraphExposed parameters include _AlbedoHue, _AlbedoSaturation, _EmissionHue, _EmissionSaturation, _EmissionIntensityMaterials are pre-configured on all prefabs; duplicate and adjust HSV values to create additional color themes instantlyDependenciesNo third-party code or plugins requiredStandard Unity packages only (URP, Post Processing used in sample scene)No custom C# scripts includedKnown limitations (disclosed)URP only — not compatible with Built-in or HDRP without manual shader conversionStatic display models — no animations, AI, or movement systems includedPhysics colliders not pre-authoredBot color variants are separate prefabs/meshes, not runtime swappable partsShaders and gradient textures were created during development using an AI-assisted coding workflow.Everything else in this package (3D models, UVs, and layouts) is 100% hand-crafted by a human.


