One shader, 24 toggleable VFX effects + 16 ready presets, for meshes AND particles — dissolve, hologram, soft particles, refraction & more. URP & Built-in. No code required.URP and Built-in both supported and tested; a shader for each pipeline is included and the demo auto-picks one. Three depth effects (Soft Particles, Intersection, Refraction) need Depth/Opaque Texture on the URP asset, or the bundled Camera Depth component on Built-in. HDRP is on the roadmap. Switch pipelines? Re-assign the matching shader.One shader. 24 VFX effects + 16 presets. Meshes and particles. URP and Built-in. No code.Lumina FX is the all-in-one VFX shader that replaces a folder of single-trick shaders with one material — and unlike particle-only packs, it works on your meshes too: swords, shields, crystals, props, beams, magic and sci-fi UI.USE IT EVERYWHERETwo shaders ship in the box with identical features — one for URP, one for the Built-in pipeline — and the demo auto-picks the right one. No "URP-only" dead end.PAY ONLY FOR WHAT YOU USEEvery effect is a real shader keyword. Turn on Dissolve and you get a clean dissolve shader; leave Hologram off and not one hologram instruction ships in your build. 24 effects available, zero cost for the ones you don't switch on. SRP Batcher compatible on URP.NO CODE REQUIREDStack effects in a clean foldout inspector, pick a blend mode from a dropdown, apply a finished look from the Presets dropdown, and animate dissolve or emission at runtime by dropping on one component — no scripting, no broken batching.24 EFFECTS (combine any in one material)- Dissolve with glowing burn edge- Fresnel rim / energy-shield glow- HDR emission with pulse- Soft particles — smoke & fog melt into geometry- Refraction / heat-haze — warp the scene behind the effect- Intersection highlight — glowing contact line for shields, water & portals- Outline — toon silhouette rim for meshes- Radial distortion, twirl, polar, UV rotate, wave warp, scroll- Hologram scanlines, flipbook, RGB split glitch, pixelate- Voronoi crackle, vertex displace, gradient fade, vignette- Color ramp + grading (hue shift/cycle, posterize), brightness/contrast/saturation- Full particle / vertex-color support16 ONE-CLICK PRESETSFire, Portal, Energy Shield, Heal Aura, Ice, Electric, Poison, Smoke, Hologram, Magic Circle, Water, Lava, Force Field, Toon Blast, Glitch, Aurora — apply from the inspector or bake to material assets.EVERYTHING INCLUDED2 shaders (URP + Built-in), 24 effects, 16 presets, custom inspector, runtime animator, particle prefabs, 4 procedural textures, and a demo scene. Requires Unity 2021.3+ / Unity 6. HDRP on the roadmap.- 2 uber-shaders — "Lumina FX/VFX (URP)" and "Lumina FX/VFX (Built-in)", identical feature set; the demo auto-picks the right one- 24 toggleable effects, each a shader_feature keyword — disabled effects are stripped from the variant (zero runtime cost)- 16 one-click presets — apply from the material inspector or bake to .mat assets- Render pipelines: URP and Built-in. SRP Batcher compatible on URP. HDRP not supported (on the roadmap)- Unity 2021.3 LTS or newer, including Unity 6- Unlit, Shader Model 3.0, mobile-friendly- Depth-based effects (Soft Particles, Intersection Highlight, Refraction) use the camera depth/opaque texture: one toggle on the URP asset, or the included "Lumina FX Camera Depth" component on Built-in- Custom material inspector with foldout sections + one-click blend presets (Additive / Alpha Blend / Premultiply / Opaque)- Runtime "Lumina FX Animator" component — animates dissolve & emission via MaterialPropertyBlock (batching-safe, no material instances)- 4 procedural seamless textures generated in-editor — no image files bundled- Particle prefabs + a procedural demo scene included- Works on meshes AND particles (vertex / particle color supported)- PDF user manual included- No third-party dependenciesAI coding assistants were used during development to help write and review C# editor scripts and HLSL shader code, and to assist with documentation. The 4 included textures are procedurally generated (noise/gradient based), not produced by generative image AI. All code and assets were reviewed, tested, edited, and are fully owned by the publisher (SweetPulse). No third-party copyrighted material or AI-scraped art is included.


