Build your criminal empire! Get 12 high-quality, ultra-low poly mafia and city characters including Bosses, Hitmen, Police, and Casino staff in one massive bundle. Perfect for Action & RPGs!Compatible with Built-in Render Pipeline. Materials use Standard Shader.Bring the gritty underworld and bustling city streets to life with the **Low Poly Mafia Complete Pack**!This ultimate character collection includes 12 diverse and unique characters, offering incredible value and variety to populate your crime syndicates, casinos, and modern cityscapes.Ideally suited for **Mobile**, **Action (Shooters/Brawlers)**, **RPGs**, and **Hyper-Casual** games.🔫 **WEAPONS IN SCREENSHOTS** 🔫Please note: The weapons shown in the promotional images are **NOT** included in this package. They are available separately in our **Low Poly Mafia Weapon Pack**!**Key Features:*** **Massive Roster:** 12 distinct characters ranging from mob bosses and hitmen to police officers and casino staff.* **Ultra Low Poly:** Incredible performance with approx. **600 - 1100 tris** per character.* **Mobile Friendly:** Highly optimized for mobile devices and VR/AR applications.* **Humanoid Rig:** Fully compatible with Unity's Mecanim Humanoid system. Ready to use with standard animations (shooting, fighting, idle).* **Compatibility:** Setup with Standard Shader. Easily upgradable to URP or HDRP pipelines.**Package Content (12 Prefabs):****[The Underworld & Law]**1. **Boss** (Mafia Don)2. **Hitman** (Assassin/Shooter)3. **Gang** (Thug/Street Gangster)4. **Spy** (Secret Agent)5. **Police** (Officer)**[Casino & Associates]**6. **Wife** (Mob Wife)7. **Secretary** (Assistant)8. **Casino Man** (Dealer)9. **Casino Woman** (Dealer)10. **Bunny Girl** (Casino Waitress/Staff)**[City NPCs]**11. **City Man** (Citizen/Pedestrian)12. **City Woman** (Citizen/Pedestrian)- **File Format:** FBX, Prefab- **Rigging:** Yes (Humanoid)- **Animation count:** 0 (Please use standard Humanoid animations)- **Polygon count:** Approx. 600 - 1100 triangles per character- **Number of meshes/prefabs:** 12 Characters- **UV mapping:** Yes- **Texture resolution:** 256x256- **Materials:** Standard ShaderI used generative AI tools to create the base textures (clothing details, fabric patterns, facial features, etc.) for the characters. I then manually edited these AI-generated images and carefully UV-mapped them onto my originally hand-crafted 3D models. The 3D meshes and rigging were done manually without AI.


