8 realistic fish schools (100 fish each) for Unity 6. Features GPU vertex animation, baked paths, no bones/skinned meshes, low CPU overhead, and customizable fish count.8 Animated Fish Schools is a complete, ready-to-use package for populating underwater environments in Unity 6. It includes 8 distinct fish species forming realistic schools of 100 fish each, powered by highly optimized rendering tech.Each fish follows its own baked movement path while the swimming motion is generated entirely by a GPU vertex animation shader. With no bones or skinned meshes used, the package delivers ultra-low CPU overhead and exceptional performance.Included Fish Schools (100 fish per school):BannerfishBicolor AngelfishBlue TangCaranx BlueCaranx SilverFusiliersPowder Blue TangsYellow TangsKey Features:GPU Vertex Animation: Swimming motions are handled directly on the GPU via vertex shaders, removing the need for CPU-heavy bone rigs or skinned meshes.Baked Movement Paths: Each individual fish swims along a baked, natural trajectory to create convincing, organic schooling behavior.Expandable Count: Easily add more fish to scale up your underwater scenes as needed.Maximum Efficiency: High-performance rendering suitable for performance-critical projects and dense underwater levels.Unity 6 Ready: Fully tested and configured for Unity 6.Key Features:8 distinct fish species forming realistic schools (100 fish per school)GPU vertex animation shaderBaked movement pathsNo bones or skinned meshes requiredLooping animationsEasy scene integrationOptimized for mobile, desktop, and VRCompatible with Built-in Render Pipeline (Unity 6 ready)Technical Specifications:Unity Version Compatibility: Unity 6 (and Unity 2022.3+)Number of Textures: 6Texture Dimensions: 4096 x 4096Number of Meshes / Prefabs: 8 meshes / 8 school prefabs (100 fish per school)Rigging: NoLOD Information: 1 level per mesh (No multi-LODs)Material & Texture Maps: PBRUV Mapping: YesAnimation Types: Baked Transform Animation, GPU Vertex Animation (Looping)Polygon Count per Fish Species:Bannerfish: 2,252 triangles / 1,377 verticesBicolor Angelfish: 2,646 triangles / 1,702 verticesBlue Tang: 1,418 triangles / 933 verticesCaranx Blue: 358 triangles (306 + 52) / 277 verticesCaranx Silver (Caranx SF): 202 triangles / 122 verticesFusiliers: 1,142 triangles (260 + 882) / 711 verticesPowder Blue Tang: 1,382 triangles (1,378 + 4) / 1,064 verticesYellow Tang: 1,576 triangles / 1,044 vertices




