Rigonix Third Person Controller is a modular, component-based framework with advanced locomotion, TPS camera, ragdoll physics, interactions, footsteps, and mobile controls. Drag, drop, create.Rigonix Third Person ControllerStop wrestling with spaghetti code. Rigonix is a modular, scalable, and production-ready Third Person Character Controller designed for Unity developers who demand quality and flexibility. Whether you are building an Action-Adventure, an RPG, or a Survival game, Rigonix provides the rock-solid foundation you need.Play the WebGL DemoWINDOWS | AndroidDOCUMENTATIONKey FeaturesAdvanced Locomotion EngineA physics-based movement system that feels responsive and grounded.Dynamic Stance System: Seamlessly transition between Standing, Crouching, and Prone. The Collider automatically resizes and repositions itself, allowing the player to physically fit under obstacles in real-time.Adaptive Movement: Smooth acceleration, deceleration, and slope handling prevents the "floating" feel common in cheaper assets.Comes With Walking, Running And Sprinting Locomotion StatesDodge System: Integrated evasive maneuvers including Rolling, Sliding (under obstacles).All Kind Of Input System: Supports Both Legacy And New Input System. Comes with mobile controls and gamepad controls.Hybrid Ragdoll PhysicsForget buying separate ragdoll assets. Rigonix includes a complete physics solution built-in.Ragdoll Builder: A custom Editor Window that automatically generates bone colliders and joints for any Humanoid model in one click.Active Fall System: Characters automatically transition to ragdoll physics when falling from dangerous heights.Smart Get-Up: The system detects whether the character is facing up or down and triggers the correct recovery animation smoothly.Immersive Footstep SystemBring your world to life with a polymorphic surface detection system.Tri-Mode Detection: Detects surfaces via Terrain Textures, Mesh Materials, or Object Tags.Profile-Based Workflow: Create "Surface Profiles" (e.g., Grass, Wood, Concrete) and assign unique sounds and VFX particles for Walk, Run, Jump, and Land actions.Performance: Uses audio pooling to ensure zero garbage collection during gameplay.Robust Camera SystemA production-ready Third Person Camera solution.Smart Collision: Uses SphereCast technology to prevent the camera from clipping through walls or corners.Smooth Damp: Cinematic follow logic that eliminates jitter.Input Handling: Built-in support for mouse and gamepad sensitivity.Unified Interaction SystemA clean interface for interacting with the world.Universal Interactable: Create doors, levers, buttons, or loot chests in seconds.Auto-Navigation: The character automatically moves to the correct position and rotation before performing an interaction animation.Versatile Inputs: Supports "Press", "Hold", and "Tap" interaction types.The Rigonix WorkflowWe value your time. The framework is designed for speed.Character Creator Wizard: Setup a completely new character model (FBX/Prefab) with physics, camera, and inputs in under 5 seconds.Rigonix Universal Editor: A beautiful, custom-coded Inspector that organizes modules into Tabs and Cards, hiding complexity until you need it.Mobile Ready: Includes a complete touch-control UI (Virtual Joystick, Touchpad, Buttons) that works out of the box.Modules IncludedLocomotion Module: Walk, Run, Sprint, Jump. Supports both strafe and free movement type.Health & Stamina: Stats manager with fall damage and regen logic.Dodge Module: Roll, Slide logic.Interaction Module: UnityEvent-based triggers can interact with buttons, chests, benches,levers, and doors.Teleport Module: Blink abilities and warp points.Audio Module: Centralized sound management.Input Module: Cross-platform input wrapper which supports both new and legacy input system.Emotes System : Perform various emotes.Technical DetailsRender Pipeline: Built-in, URP, and HDRP compatible (Standard Shaders used for demo materials).Input System: Supports Both Legacy Input Manager And New Input Systems.Control Scheme: Keyboard Mouse, gamepad, and Mobile Input.Code Quality: Namespace-isolated, highly commented, and strictly modular C# code.


