Modular RPG/dungeon-crawler toolkit for Unity. Includes Grid, Inventory, Party, Enemies, and Magic systems — mix and match to speed up development. URP-ready, Unity 2022.3+.This package includes materials configured for URP (Unity 2022.3+). In other pipelines (Built-in, HDRP), shaders may need to be manually swapped — the framework's core logic itself is not tied to any specific render pipeline.CrawlerKit Modular Framework is a collection of modular systems built specifically for RPG and dungeon-crawler games in Unity. Rather than a single rigid system, it's a toolkit of independent modules — Grid, Inventory, Party, Enemies, and Magic — that can be used on their own or combined to fit the scope of your project.Each module is designed to be customizable: the Grid system can be adapted to different movement and exploration styles, Inventory supports flexible item and slot configurations, Party lets you define your own character roles and stats, Enemies covers configurable behaviors and combat mechanics, and Magic provides a foundation for building custom spell systems with VFX. Materials and prefabs are set up for the Universal Render Pipeline (URP), and the package targets Unity 2022.3 and later.This framework is best suited for developers working on RPGs, dungeon-crawlers, or grid-based exploration games who want to skip the repetitive groundwork of building these systems from scratch. It's equally useful for quick prototyping and for laying the foundation of a full production title — the modular structure means you only take what you need, and extend or restyle it to match your own game's design.DocumentationKey features:- Five independent, modular systems — Grid, Inventory, Party, Enemies, and Magic — usable separately or combined- Grid-based movement and exploration system suited for dungeon-crawler and turn-based gameplay- Flexible inventory system with item, slot, and resource management- Party management covering character stats, roles, and group interactions- Enemy system with configurable behaviors, health, and combat mechanics- Spell and VFX system for building custom magic mechanics- Materials and prefabs pre-configured for the Universal Render Pipeline (URP)- Compatible with Unity 2022.3 and later- Clean, modular architecture designed for easy customization and extensionThe package's code was generated through an AI-assisted workflow: I directed the design and requirements (modules, features, gameplay systems), and an AI assistant (Claude) wrote the implementation based on my instructions. I reviewed, tested, and refined the resulting code and structure throughout development.


