CAMERA 4Games: 3rd Person & Top-down + Obstacle Fading
CHiLiKiNGS
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Third Person and Top-Down camera that just works. Drop the prefab into your scene and you have a game camera. See through anything blocking your character: it fades out instead of pushing the camera.――――――――――――――――――――――――――――――💬 Discord Server / Direct | YouTube | Unity Forum――――――――――――――――――――――――――――――🎯 3D Camera with Third Person / Top-Down presets and Obstacle FadingWhy Camera 4Games?✔️ Ready-to-use Third Person and Top-Down presets✔️ Obstacle Fading system to keep the player visible✔️ Shader Profiles: fading for any shader in your project✔️ Essential Camera Control features for 3D games✔️ Flexible Customization of camera and obstacle fading✔️ Developer-friendly setup & use in just a few clicks👉 Built for: 3D Action, ARPG, Souls-like, Hack&Slash, Slasher, AdventureKey Features⚡ Obstacle Fading system⚡ Shader Profiles with per-shader fading modes⚡ Shaders Audit: see how shaders in a scene will fade⚡ Smooth Rotation and Zoom⚡ 2 presets: Third Person, Top-Down⚡ Preset-based settings with save&load systemURP & Built-in✓ Ready-to-use Demo Scenes✓ Separate prefabs and materials✓ Obstacle Fading supports BiRP and URP🖥️ Demo Video• Camera comparison video: the wolf character and environment are fromMalbers Animal Controller (AC) and not included in Camera 4Games• AC is a separate package by Malbers Animations and notrequired to use this package🧩 Compatibility• Built-in presets: BiRP (Standard, Particles/Standard Surface); URP (Lit, Simple Lit, Unlit, Complex Lit, Baked Lit); TVE; Gaia; Nature• Custom and third-party shaders: Shader Profiles tab. Auto mode reads the shader, no fields to fill in• Modes per shader: Auto, Native (own alpha), Fallback (material swap), Snap• Verified on The Visual Engine, Gaia Pro and Dynamic Nature• Terrain-placed trees and grass have no Renderer and cannot be faded. Prefab-placed vegetation works• Compatible with Malbers Animal Controller: a few setup steps is all it takesPresets (ready to use):1. Third Person2. Top-Down-> or Create custom limitlesslyFeatures:• Obstacle Fading• Orbit controls: rotation, zoom• Useful settings preset save&load system• Flexible settings: sensitivity, damping, limitsObstacle Fading:• Built-in presets: BiRP (Standard, Particles/Standard Surface); URP (Lit, Simple Lit, Unlit, Complex Lit, Baked Lit); TVE (The Visual Engine); Gaia Pro; Dynamic Nature• Shader Profiles: any custom or third-party shader, Auto mode reads the shader itself• Modes per shader: Auto, Native (own alpha), Fallback (material swap), Snap, Ignore• Shaders Audit: see how each shader in a scene will fade• Highly customizable• Simple-to-useDemo Scenes:• 2 scenes: one for URP, one for BiRP• Playable right after import (editor restart may be required after dependencies install)• Sample environment included: models, textures, materials• RP-specific assets: /CAMERA_4Games/DEMO/[RP_name]Package Dependencies (auto install):• Cinemachine [3.1.5 or higher]• Input System [1.14.2 or higher]

