Turn your mouse into a full scene-building toolkit. Select any objects, snap & align them to surfaces, and move them to the cursor, no colliders needed! Plus, a feature-rich, extendable context menu.Smart Mouse 2 is a collection of Scene View tools for the Unity Editor, all built around your cursor. Select, place, and arrange objects faster, and add your own tools to the right-click menu when you need them.Here are some of the highlights:Hover Selection: Highlight whatever is under your cursor before you click, and scroll to cycle through everything stacked underneath. It works straight from the mesh, so objects with no collider select just fine.Surface Snapping: Drag objects onto any surface and have them align to it as they move, on any mesh, no MeshCollider required.Extendable Context Menu: A right-click menu of scene tools, with room to add your own in a couple of lines of code.Canvas UI Selection: Click world-space Canvas UI directly in the Scene view, which is usually fiddly to select.Physics Placement: Drop objects and let them settle with physics, right in Edit Mode.Transform Variation: Randomize the rotation and scale of a selection to break up repetition.Measure Tool: Measure distances anywhere in your scene.And there is plenty more. Smart Mouse also creates objects and prefabs at the cursor, pastes where you point, groups and replaces selections, all just a click away.If you're like me, you'll be reaching for Smart Mouse in every project.Join the TelePresent Games Discord for questions, updates, and feedback.You can also reach me any time at TelepresentGames@gmail.com :)Check out the Documentation here.Please Note:3D assets & Environments features in video are only for demonstration, and are not included in the package. You can find links for them below :) Environment - The Aftermath | Leartes StudiosEnvironment - Dreamscape Nature : Meadows | Polyart StudioFeaturesScroll to cycle through every object stacked under the cursor.Surface Snap: drag objects onto any surface with automatic alignment to the surface normal, no colliders needed.Paste and create at the cursor: paste objects, or spawn primitives and prefabs where you point.In-editor physics placement: drop and settle objects without entering Play mode.Transform variation: randomize rotation and scale across a selection.Group, parent, and replace selected objects.Measure tool: measure distances anywhere in the scene.Extendable context menu: add your own right-click items with a single attribute.Full Undo support on every action.Works in Built-in, URP, and HDRP, with no external dependencies.Supported OSWindows, macOS, and LinuxLink to documentation


