Bake geometry-accurate contact shadows to transparent PNGs in URP, straight from the Unity editor. No external Tools or Plugins, zero runtime cost.XR Bake Kit is an editor tool for Unity 6 / URP that bakes contact shadows directly to transparent PNG textures.No external modelling tools, no external plugins, no runtime overhead.Standard lightmapping and realtime shadows do not work in passthrough AR/MR. XR Bake Kit solves this with a dedicated Shadow Baker: select your object, hit Bake, and the tool captures a geometry-accurate shadow texture and places it on a quad beneath your mesh. Works with static meshes and skinned characters.Why it exists:The usual workflow for contact shadows in XR requires exporting to Blender, running a bake plugin, cleaning the texture, and reimporting across multiple tools and steps. XR Bake Kit replaces that entire process with a single editor window.Features:Geometry-accurate contact shadow baking to transparent PNGLive in-editor preview before committing a bakeOne-click disable of realtime shadows on baked objectsPrefab export with shadow quad pre-placedSkinned mesh supportZero runtime cost. Exported Shadows are static textures.Shadows are baked from a directional light source only.Requirements:Unity 6.0+, Universal Render Pipeline.Supported OS: Windows, other OS are experimental may or may not work as intended.Render Pipeline: Universal Render Pipeline (URP) onlyUnity Version: 6000.0 or higher


