10 stylized URP shaders — toon, dissolve, hologram, force field, water, lava, ice, snow and more. Procedural, one-click demo.EdgeFX is a pack of 10 stylized, production-ready URP shaders — the toon-and-effects toolkit every stylized project reaches for. Every effect is fully procedural (no textures required), SRP Batcher compatible, and ships with a one-click demo scene so you can see all ten running in seconds.The pack includes:Toon Lit (Outline) — banded cel shading with an inverted-hull outline, adjustable light steps.Dissolve — animated burn-away with a glowing edge; shadows and depth dissolve with the surface.Hologram — additive sci-fi hologram with scanlines and random glitch bursts.Force Field — energy shield that flares where scene geometry intersects it.Ghost — translucent fresnel spirit with a top-weighted wobble.Stylized Water — vertex waves with depth-based shoreline foam.Lava — flowing emissive lava with a cooling crust.Ice Crystal — refractive frozen surface.Snow Coverage — world-up snow/moss/sand buildup that updates live as the object rotates.Wind Foliage — two-sided translucent leaves swaying in wind.Every parameter is exposed in the material inspector, so each shader retunes into a whole family of looks (Snow doubles as moss or sand, Dissolve/Toon suit any art direction). Dissolve is driven by a single _Dissolve property you can animate from code, Timeline or a MaterialPropertyBlock.Compatibility: Unity 6+, Universal Render Pipeline only. Force Field, Water and Ice use the Depth/Opaque textures — the included demo builder enables them on your URP asset automatically.10 stylized surface shaders (Universal Render Pipeline)Unity 6+, URP onlyFully procedural — no textures requiredSRP Batcher compatible; ShadowCaster + DepthOnly passesAll parameters exposed in the material inspectorDissolve animatable via code / Timeline / MaterialPropertyBlockForce Field / Water / Ice use Depth + Opaque texture (demo enables them automatically)Full .shader source + one-click demo scene includedAI tools were used to assist with parts of the development process, including some written materials, visual assets, and portions of code generation. All content was reviewed, edited, tested, and finalized by the publisher before submission.


