10 fantasy & magic URP shaders — portal, flame, gem, petrify, runes, waving flag, void rift and more. No URP setup needed.ArcaneFX brings 10 fantasy & magic URP shaders for spells, artifacts and enchanted props. Fully procedural (no textures needed), SRP Batcher compatible, and — unlike many effect packs — it needs no URP asset changes at all: no depth texture, no opaque texture. It just works on a stock URP project.The pack includes:Portal Vortex — swirling additive gate for a quad or disc.Stylized Flame — procedural fire card for torches and campfires.Electric Arcs — object-space plasma arcs, no UVs required.Faceted Gem — turns any low-poly mesh (even a default sphere) into a cut gemstone with per-facet tint and sparkle.Petrify — animated flesh-to-stone sweep; at full value it doubles as a plain stone shader.Slime — gooey vertex-wobbling surface.Soap Bubble — iridescent thin-film driven by fresnel.Rune Glow — glowing runic glyphs generated per UV cell, pulsing in waves.Waving Flag — vertex cloth wave with optional banner stripes; shadows wave with the cloth.Void Rift — an opaque "hole in reality" with a real parallax starfield inside.Two effects ship twice: Rune Glow and Slime also come as Textured variants with a Base Texture slot, so the effect plays over your own albedo map instead of a flat colour. Petrify and Waving Flag already take a texture directly.Every parameter is exposed in the inspector for full customization, and Petrify animates from a single _Petrify property via code, Timeline or a MaterialPropertyBlock. A one-click demo scene showcases all ten.Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.10 fantasy / magic effects — 12 shaders in total (Rune Glow and Slime also ship as Textured variants)Unity 6+, URP onlyFully procedural — no textures requiredSRP Batcher compatible; ShadowCaster + DepthOnly passesNo depth or opaque texture required — works on a stock URP projectPetrify animatable via code / Timeline / MaterialPropertyBlockAll parameters exposed in the material inspectorFull .shader source + one-click demo scene includedAI tools were used to assist with parts of the development process, including some written materials, visual assets, and portions of code generation. All content was reviewed, edited, tested, and finalized by the publisher before submission.


