10 horror & dark-fantasy URP shaders — blood, corruption, cursed eye, ritual circle, decay, shadow veil and more. No URP setup needed.DreadFX delivers 10 horror & dark-fantasy URP shaders for the scares — blood, rot, cursed relics and creeping corruption. Fully procedural (no textures required), SRP Batcher compatible, and needs no URP asset changes: no depth texture, no opaque texture.The pack includes:Blood Coat — dripping blood that pools on world-up faces and streaks down the sides; redistributes live as the object moves. Works as tar, oil or slime too.Corruption — animated corruption that spreads across the surface with pulsing veins.Flesh Pulse — a fully shader-driven heartbeat; even the shadow beats.Cursed Eye — a living eye whose gaze wanders and pupil dilates on its own.Spider Web — torn procedural cobweb for quads, with a randomized damage pattern.Ritual Circle — additive glowing summoning circle with a slowly spinning rune band.Spectral Aura — ghostly wisps streaming upward from a scaled-up mesh shell.Swarm — object-space insect infestation for floors and walls.Decay — spreading rot/rust/mold spots growing from random centers.Shadow Veil — turns a capsule into a smoke-eroding shadow person.Five effects ship twice: Blood Coat, Corruption, Decay, Flesh Pulse and Swarm also come as Textured variants with a Base Texture slot, so the blood or rot spreads over your character's or prop's own albedo map instead of a flat colour.Every parameter is exposed in the inspector, so the same shaders retune into rot, rust or disease. Corruption and Decay animate from single _Corruption / _Decay properties via code, Timeline or a MaterialPropertyBlock. The one-click demo scene even dims the lighting to cold moonlight and adds a vignette to set the mood.Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.10 horror / dark-fantasy effects — 15 shaders in total (five also ship as Textured variants)Unity 6+, URP onlyFully procedural — no textures requiredSRP Batcher compatible; ShadowCaster + DepthOnly passesNo depth or opaque texture requiredCorruption & Decay animatable via code / Timeline / MaterialPropertyBlockAll parameters exposed in the material inspectorFull .shader source + one-click demo scene (with mood lighting) includedAI tools were used to assist with parts of the development process, including some written materials, visual assets, and portions of code generation. All content was reviewed, edited, tested, and finalized by the publisher before submission.


