10 sci-fi & tech URP shaders — scanner, CRT, neon grid, teleport, radar, data rain, hull panels and more. No URP setup needed.CyberFX is a set of 10 sci-fi & tech URP shaders for holograms, UIs, screens and hi-tech surfaces. Fully procedural (no textures required), SRP Batcher compatible, and needs no URP asset changes — no depth or opaque texture — so it drops straight into any URP project.The pack includes:Scanner Sweep — holographic scan band that sweeps in world Y, so rows of objects share one continuous line.Blueprint — unlit technical-paper / greybox prototype look.CRT Screen — retro curved CRT display; shows a procedural test card or blends in your own texture / RenderTexture.Neon Grid — Tron-style glowing grid with a traveling pulse.Teleport — animated materialize / dematerialize; shadows and depth dissolve together.Energy Conduit — energy pulses flowing along the mesh, reversible direction.Radar — additive radar display with a sweeping arm and flaring blips.Hazard Stripes — scrolling warning chevrons with an emissive throb.Data Rain — Matrix-style glyph rain for walls and screens.Sci-Fi Panels — procedural hull plating with blinking indicator lights, lit by point lights.Two effects ship twice: Scanner Sweep and Sci-Fi Panels also come as Textured variants with a Base Texture slot. Radar additionally ships as Radar Plus, with contact count, spread and a scriptable manual blip exposed for HUD work.Everything is inspector-driven for quick reskins, and Teleport animates from a single _Teleport property via code, Timeline or a MaterialPropertyBlock. A one-click demo scene shows all ten in a showcase.Compatibility: Unity 6+, Universal Render Pipeline only. No depth or opaque texture required.10 sci-fi / tech effects — 13 shaders in total (Scanner Sweep and Sci-Fi Panels also ship Textured; Radar also ships as Radar Plus)Unity 6+, URP onlyFully procedural — no textures required (CRT can blend a custom texture / RenderTexture)SRP Batcher compatible; ShadowCaster + DepthOnly passesNo depth or opaque texture requiredTeleport animatable via code / Timeline / MaterialPropertyBlockAll parameters exposed in the material inspectorFull .shader source + one-click demo scene includedAI tools were used to assist with parts of the development process, including some written materials, visual assets, and portions of code generation. All content was reviewed, edited, tested, and finalized by the publisher before submission.


