Highly optimized, game-ready Wineglass prefab with 5 custom LODs and smart geometry stripping for maximum performance.VT Optimized Glassware - Wineglass PrefabA production-ready, highly optimized Wineglass prefab designed for modern game environments, interior archviz, and interactive scenes. Suitable for any genre, from first-person simulators to mobile RPGs.Key Technical Features:True Double-Walled Geometry (LOD0-LOD2): Modeled with realistic glass thickness, featuring completely separate inner and outer walls. This ensures beautiful light refraction and high-quality shader rendering for close-ups.5 Custom LOD Levels: Smooth, seamless transitions from cinematic close-ups to distant background views.Smart Dynamic Optimization: On LOD3 (Low) and LOD4 (UltraLow), the hidden inner walls and upper rims are completely stripped out. This saves up to 50% of vertices on distances where these details are physically invisible to the player, drastically reducing draw calls and rendering overhead.Pure Clean Geometry: The source meshes are strictly cleaned from unnecessary UV2, UV3, and vertex colors data. You get 100% lightweight, unbloated asset files.Drag & Drop Ready: Pre-configured LODGroup structure that works out-of-the-box.Package Includes:1 Master Prefab (Wineglass3)5 Independent standalone LOD mesh assets (.asset)Integrated README.txt and LICENSE.txt files inside the folder.License:Creative Commons Attribution 4.0 (CC BY 4.0). Free for both personal and commercial projects. Attribution to MercuriusMaximus is required in your game credits.Generated via MercuriusMaximusVesselTool.⚠️ Important Note: This package contains clean geometry meshes and prefabs only. Materials and glass shaders are NOT included, allowing you to easily assign your own custom shaders matching your specific render pipeline (Standard, URP, or HDRP).Number of textures 0Texture dimensions N/APolygon count of Wineglass3_LOD0: 8,576 trianglesMinimum polygon count42 triangles (LOD4)Maximum polygon count5,586 trianglesNumber of meshes/prefabs5 Meshes, 1 PrefabRigging: Yes/NoNoAnimation count0Animation type listN/AUV mapping: Yes/NoYes (Base UV1 channel strictly saved; auxiliary channels are stripped)LOD information (count, number of levels)1 LODGroup configured with 5 levels (UltraHigh, High, Medium, Low, UltraLow)Types of materials and texture maps (e.g., PBR)Un-materialized. Clean geometry meshes ready for any custom glass or PBR material.


