Build complex pipe networks in minutes. Snap modular pieces, bake optimised meshes, works with all render pipelines.Render Pipeline Support: PiperX supports Built-in, URP, and HDRP (Unity 6+). Use the Welcome Screen to click your pipeline and automatically import the correct materials, shaders, and demo scenes. Switch pipelines anytime by re-importing.PiperX is a procedural pipe network builder designed for game developers who need to create complex piping systems, industrial infrastructure, and utility networks quickly and efficiently.What You Get:4 Different Pipe Modules with 3+ texture variations Intuitive snap-based builder for placing modular pipe parts in the Unity EditorReal-time preview with instant visual feedbackBaking system that optimizes meshes with welding and LOD supportFull undo/redo support and re-editable scenesComplete Documentation with tutorials, quick-start guides, and advanced workflow.Customization: PiperX is highly customizable and extensible:Easily add your own custom pipe modules icons are auto-generated, no extra work neededCreate custom pipe collections with your own geometry and materialsDefine pipe diameters, bend angles, and connection typesUse any materials for any render pipeline (Built-in, URP, HDRP)Mix and match pipe parts for unique configurationsAdjust welding thresholds and LOD settings for performance tuningIdeal Genres & Scenarios:Industrial/Steampunk — factories, plants, machinerySci-Fi — spaceships, space stations, futuristic facilitiesHorror — abandoned bunkers, underground labs, decay environmentsSurvival — water systems, gas networks, utility infrastructureArchitectural Visualization — HVAC systems, plumbing layouts, building utilitiesLevel Design — any game needing procedural infrastructure placementRender Pipeline Support: Works with Built-in, URP, and HDRP (Unity 6+). Easy one-click setup from the Welcome Screen.4 Pipe Modules with 3+ textures each — ready to useCustom Pipe Creation — auto-generated icons, no extra setupSnap-Based Building — intuitive placement with visual guidesMesh Baking — optimized with welding, LODs, and multi-material sub-meshesAll Render Pipelines — Built-in, URP, HDRP (Unity 6+)Runtime Editing — modify pipes during gameplayFull Undo/Redo — Ctrl+Z support throughoutComplete Documentation — tutorials and advanced guides includedPerformance Optimized — batching-friendly meshes for smooth gameplay


