Yamigisa 2D Survival Level Editor is a level editor for developing a 2D Survival Game.prototype 2D survival games more efficiently. The package provides core survival game systems such as character movement, interaction, inventory, crafting, item management, building placement, time cycle, biome effects, wildlife, save/load data, and custom editor tools.The provided content is highly customizable through Unity’s Inspector, ScriptableObjects, prefabs, and editor windows, allowing users to adjust gameplay values, item data, crafting recipes, object behavior, character attributes, and environmental settings without directly modifying the core code. This makes the package suitable for beginners, intermediate developers, and teams who want a flexible foundation for survival-based projects.This package is especially suitable for 2D survival, crafting, sandbox, adventure, farming survival, and resource-management games. It can be used as a starting framework for a new project or integrated into an existing Unity project to speed up development while keeping the system organized, expandable, and easy to maintain.Modular 2D survival game framework for Unity.Character controller with movement, sprinting, jumping, crouching, interaction, animation, combat, and survival attributes.Customizable input system with keyboard and gamepad support.Survival attribute system, including health, hunger, thirst, regeneration, depletion, and biome-based effects.Day and night time cycle system with UI updates, lighting changes, and save/load support.Interactive object system for resources, harvesting, object actions, hover feedback, and regrowth.Destroyable object system with health, damage, loot drops, and death behavior.Biome and world chunk generation system with procedural terrain, resource spawning, enemy spawning, and environmental modifiers.Data-driven creature and enemy AI with passive, defensive, escaping, and aggressive behavior types.ScriptableObject-based item system for resources, equipment, consumables, and placeable objects.Inventory system with quick slots, main inventory, equipment slots, storage support, stacking, sorting, drag-and-drop, item usage, and save/load.Crafting system with recipe requirements, craft groups, unlockable categories, and inventory integration.Building/placeable system with grid-based or free placement, placement validation, visual feedback, and inventory consumption.Centralized save/load system using JSON, with support for player data, inventory, world time, chunks, interactive objects, storages, equipment, and more.Custom editor tools for creating objects, duplicating items, replacing prefabs in scenes, initializing scenes, and creating new scenes.Inspector-friendly customization with prefabs, ScriptableObjects, and editor windows, reducing the need for direct code modification.


