Building a 3D city for your game? Give your players a break from the action! An interactive neighborhood basketball court is the perfect way to add player freedom, and a fun mini-game.IMPORTANT NOTE: I only created the props. YOU need to make it into a mini game. No scripts included.Well you know how basketball works so this is going to be a short description. I added a minimalistic scoreboard, where you can easily show the state of your play. The basketball and the hoop has 3 LODS.How would I build this myself?Trigger the Game: Place a box collider at the court entrance to detect when the player walks in. Remember circle glowing shapes in GTA? Same logic.Start the Game: Add a sphere collider and a physics material to the basketball mesh for realistic bouncing on the court.Score & Track: Position a trigger collider just below the hoop's rim. When the ball passes through, trigger a particle effect, play a "swish" sound, and update the scoreboard UI!Number of textures: 4Texture dimensions: 1024x1024Polygon count of [Basketball_LOD0]: 3552Polygon count of [Basketball_LOD2]: 222Polygon count of [BasketballHoop_LOD0]: 2242Polygon count of [Basketball_LOD2]: 951Polygon count of [Fence]: Number of meshes: 5Number of prefabs: 6Rigging: NoAnimation count: 0UV mapping: YesLOD count: 3Types of materials and texture maps: PBR


